Differences From
Artifact [c485cf1b8a]:
22 22 return lib.color {hue = h, sat = s or 1, lum = l or .7}
23 23 end
24 24 starlit.world.stats = {
25 25 psi = {min = 0, max = 500, base = 0, desc = U('ψ', 10), color = C(320), name = 'Numina'};
26 26 -- numina is measured in daψ
27 27 warmth = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'Warmth'};
28 28 -- warmth in measured in d°C
29 - fatigue = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue'};
29 + fatigue = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue', srzType = T.decimal};
30 30 -- fatigue is measured in minutes one needs to sleep to cure it
31 31 stamina = {min = 0, max = 20 * 100, base = true, desc = U('m', 100), color = C(88), name = 'Stamina'};
32 32 -- stamina is measured in how many 10th-nodes (== cm) one can sprint
33 33 nutrition = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'Nutrition', srzType = T.decimal};
34 34 -- hunger is measured in kcalories one must consume to cure it. at 0, you start dying
35 35 hydration = {min = 0, max = 4, base = 0, desc = U('L', 1), color = C(217, .25,.4), name = 'Hydration', srzType = T.decimal};
36 36 -- thirst is measured in L of H²O required to cure it
37 - morale = {min = 0, max = 24 * 60 * 10, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale'};
37 + morale = {min = 0, max = 10 * 24 * 60, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale', srzType = T.decimal};
38 38 -- morale is measured in minutes. e.g. at base rate morale degrades by
39 - -- 60 points every hour. morale can last up to 10 days
39 + -- 60 points every hour. morale can last up to 10 earthdays
40 40 irradiation = {min = 0, max = 10, base = 0, desc = U('Gy', 1), color = C(141,1,.5), name = 'Irradiation', srzType = T.decimal};
41 41 -- irrad is measured is milligreys
42 42 -- 1Gy counters natural healing
43 43 -- ~3Gy counters basic nanomedicine
44 44 -- 5Gy causes death within two weeks without nanomedicine
45 45 -- radiation speeds up psi regen
46 46 -- morale drain doubles with each 2Gy
47 - illness = {min = 0, max = 1000, base = 0, desc = U('%', 10, true), color = C(71,.4,.25), name = 'Illness'};
47 + illness = {min = 0, max = 1, base = 0, desc = U('%', .01, true), color = C(71,.4,.25), name = 'Illness', srzType = T.factor};
48 48 -- as illness increases, maximum stamina and health gain a corresponding limit
49 49 -- illness is increased by certain conditions, and decreases on its own as your
50 50 -- body heals when those conditions wear off. some drugs can lower accumulated illness
51 51 -- but illness-causing conditions require specific cures
52 52 -- illness also causes thirst and fatigue to increase proportionately
53 53 }