starlit  Diff

Differences From Artifact [c485cf1b8a]:

To Artifact [93739694fe]:


    22     22   	return lib.color {hue = h, sat = s or 1, lum = l or .7}
    23     23   end
    24     24   starlit.world.stats = {
    25     25   	psi        = {min = 0, max = 500, base = 0, desc = U('ψ', 10), color = C(320), name = 'Numina'};
    26     26   	-- numina is measured in daψ
    27     27   	warmth     = {min = -1000, max = 1000, base = 0, desc = U('°C', 10, true), color = C(5), name = 'Warmth'};
    28     28   	-- warmth in measured in d°C
    29         -	fatigue    = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue'};
           29  +	fatigue    = {min = 0, max = 76 * 60, base = 0, desc = U('hr', 60, true), color = C(288,.3,.5), name = 'Fatigue', srzType = T.decimal};
    30     30   	-- fatigue is measured in minutes one needs to sleep to cure it
    31     31   	stamina    = {min = 0, max = 20 * 100, base = true, desc = U('m', 100), color = C(88), name = 'Stamina'};
    32     32   	-- stamina is measured in how many 10th-nodes (== cm) one can sprint
    33     33   	nutrition  = {min = 0, max = 8000, base = 0, desc = U('kCal', 1, true), color = C(43,.5,.4), name = 'Nutrition', srzType = T.decimal};
    34     34   	-- hunger is measured in kcalories one must consume to cure it. at 0, you start dying
    35     35   	hydration  = {min = 0, max = 4, base = 0, desc = U('L', 1), color = C(217, .25,.4), name = 'Hydration', srzType = T.decimal};
    36     36   	-- thirst is measured in L of H²O required to cure it
    37         -	morale     = {min = 0, max = 24 * 60 * 10, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale'};
           37  +	morale     = {min = 0, max = 10 * 24 * 60, base = true, desc = U('hr', 60, true), color = C(0,0,.8), name = 'Morale', srzType = T.decimal};
    38     38   	-- morale is measured in minutes. e.g. at base rate morale degrades by
    39         -	-- 60 points every hour. morale can last up to 10 days
           39  +	-- 60 points every hour. morale can last up to 10 earthdays
    40     40   	irradiation = {min = 0, max = 10, base = 0, desc = U('Gy', 1), color = C(141,1,.5), name = 'Irradiation', srzType = T.decimal};
    41     41   	-- irrad is measured is milligreys
    42     42   	-- 1Gy counters natural healing
    43     43   	-- ~3Gy counters basic nanomedicine
    44     44   	-- 5Gy causes death within two weeks without nanomedicine
    45     45   	-- radiation speeds up psi regen
    46     46   	-- morale drain doubles with each 2Gy
    47         -	illness    = {min = 0, max = 1000, base = 0, desc = U('%', 10, true), color = C(71,.4,.25), name = 'Illness'};
           47  +	illness    = {min = 0, max = 1, base = 0, desc = U('%', .01, true), color = C(71,.4,.25), name = 'Illness', srzType = T.factor};
    48     48   	-- as illness increases, maximum stamina and health gain a corresponding limit
    49     49   	-- illness is increased by certain conditions, and decreases on its own as your
    50     50   	-- body heals when those conditions wear off. some drugs can lower accumulated illness
    51     51   	-- but illness-causing conditions require specific cures
    52     52   	-- illness also causes thirst and fatigue to increase proportionately
    53     53   }