starlit  Diff

Differences From Artifact [b5b4e3205a]:

To Artifact [43cb3c61b6]:


     1      1   local T = starlit.translator
     2      2   local lib = starlit.mod.lib
     3      3   
     4      4   starlit.terrain = {}
     5         -local soilSounds = {}
     6         -local grassSounds = {}
            5  +local soilSounds = {
            6  +	footstep = 'default-dirt-footstep';
            7  +	dig = 'default-dig-crumbly';
            8  +	dug = 'default-dug-node';
            9  +}
           10  +local sandSounds = {
           11  +	footstep = 'default-sand-footstep';
           12  +	dig = 'default-dig-crumbly';
           13  +	dug = 'default-dug-node';
           14  +}
           15  +local grassSounds = {
           16  +	footstep = 'default-grass-footstep';
           17  +	dig = 'default-dig-crumbly';
           18  +	dug = 'default-dug-node';
           19  +}
     7     20   
     8     21   minetest.register_node('starlit:soil', {
     9     22   	description = T 'Soil';
    10     23   	tiles = {'default_dirt.png'};
    11     24   	groups = {dirt = 1};
    12     25   	drop = '';
    13     26   	sounds = soilSounds;
................................................................................
    20     33   
    21     34   
    22     35   minetest.register_node('starlit:sand', {
    23     36   	description = T 'Sand';
    24     37   	tiles = {'default_sand.png'};
    25     38   	groups = {dirt = 1};
    26     39   	drop = '';
    27         -	sounds = soilSounds;
           40  +	sounds = sandSounds;
    28     41   	_starlit = {
    29     42   		kind = 'block';
    30     43   		fab = starlit.type.fab { element = { silicon = 25 } };
    31     44   	};
    32     45   })
    33     46   minetest.register_craftitem('starlit:soil_clump', {
    34     47   	short_description = T 'Soil';
................................................................................
    41     54   	groups = {soil = 1};
    42     55   	_starlit = {
    43     56   		fab = starlit.type.fab { element = { carbon = 12 / 4 } };
    44     57   	};
    45     58   })
    46     59   
    47     60   function starlit.terrain.createGrass(def)
    48         -	local function grassfst(i)
    49         -		local nextNode = def.name
    50         -		if i >= 0 then
    51         -			nextNode = nextNode .. '_walk_' .. tostring(i)
    52         -		end
    53         -		return {
    54         -			onWalk = function(pos)
    55         -				minetest.set_node_at(pos, def.name .. '_walk_2');
    56         -			end;
    57         -			onDecay = function(pos,delta)
    58         -				minetest.set_node_at(pos, nextNode);
    59         -			end;
    60         -			onDestroy = function(pos) end;
    61         -			fab = def.fab;
    62         -			recover = def.recover;
    63         -			recover_vary = def.recover_vary;
    64         -		};
    65         -	end
    66     61   	local drop = {
    67     62   		max_items = 4;
    68     63   		items = {
    69     64   			{
    70     65   				items = {'starlit:soil'}, rarity = 2;
    71     66   				tool_groups = { 'shovel', 'trowel' };
    72     67   			};
................................................................................
    81     76   				name = 'default_dirt.png^' .. def.img ..'_side.png';
    82     77   				tileable_vertical = false;
    83     78   			};
    84     79   		};
    85     80   		groups = {grass = 1, dirt = 1, sub_walk = 1};
    86     81   		drop = '';
    87     82   		sounds = grassSounds;
    88         -		_starlit = grassfst(2);
           83  +		_starlit = {
           84  +			fab = def.fab;
           85  +			recover = def.recover;
           86  +			recover_vary = def.recover_vary;
           87  +		};
    89     88   	})
    90         -	for i=2,0,-1 do
    91         -		local opacity = tostring((i/2.0) * 255)
    92         -
    93         -		minetest.register_node(def.name, {
    94         -			description = def.desc;
    95         -			tiles = {
    96         -				def.img .. '.png^(default_footprint.png^[opacity:'..opacity..')';
    97         -				'default_dirt.png';
    98         -				{
    99         -					name = 'default_dirt.png^' .. def.img ..'_side.png';
   100         -					tileable_vertical = false;
   101         -				};
   102         -			};
   103         -			groups = {grass = 1, sub_walk = 1, sub_decay = 5};
   104         -			drop = '';
   105         -			_starlit = grassfst(i-1);
   106         -			sounds = grassSounds;
   107         -		})
   108         -	end
   109     89   end
   110     90   
   111     91   
   112     92   starlit.terrain.createGrass {
   113     93   	name = 'starlit:greengraze';
   114     94   	desc = T 'Greengraze';
   115     95   	img = 'default_grass';