Index: sorcery.md ================================================================== --- sorcery.md +++ sorcery.md @@ -3,25 +3,26 @@ `sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible. # dependencies ## first-party - * default - * stairs - * screwdriver - * vessels + * **default** + * **stairs** for slabs, used in crafting recipes + * **screwdriver** for several crafting recipes + * **vessels** for potions, ink bottles, etc. + * **tnt** for the flamebolt spell impact effect ## third-party * **xdecor** for various tools and ingredients, especially honey and the hammer * **basic_materials** for crafting ingredients * **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon * **farming redo** for potion ingredients * **late** for spell, potion, and gravitator effects - * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of conditions.lua, though a note in the source suggests a configuration option will be added eventually. hopefully this is so. + * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so. # interoperability -sorcery has special functionality to ensure it can cooperate with various other modules, although they are not required for it to function. +sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function. ## xdecor by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter. ## hopper