sorcery  Timeline

6 check-ins using file vfx.lua version 291a2c52f8

2020-10-21
03:35
add rune forges, runes, amulet frames, write sacrifice spell, touch up amulet graphics, enable enchantment of amulets (though spells cannot yet be cast), defuckulate syncresis core icon, unfuckitize sneaky leycalc bug that's probably been the cause of some long-standing wackiness, add item classes, add some more textures, disbungle various other asstastrophes, remove sneaky old debug code, improve library code, add utility for uploading merge requests check-in: 96c5289a2a user: lexi tags: trunk
2020-10-19
22:42
add wand rack, rework wand power mechanics, add missing texture, swat some bugs, insert hack to neuter unkillable fucking impossibug in portal code check-in: 4a3678503f user: lexi tags: trunk
10:19
more fixes check-in: c842758dd1 user: lexi tags: trunk
10:14
correct readme check-in: e76a15b19e user: lexi tags: trunk
09:55
delete texture that snuck in from elsewhere check-in: 62861f22e2 user: lexi tags: trunk
09:52
continue dev on celestial mechanics, add melding+division spells (resonance), refine itemclasses, add keypunch and punchcards, add paper pulp, add a shitload of visuals, add convenience scripts for working with the wiki, make the flamebolt spell actually useful instead of just a pretty lightshow, add essences, inferno crystal, and other goodies; iterate on wands, lots of shit i can't remember, various bugfixes check-in: ea6e475e44 user: lexi tags: trunk