sorcery  Timeline

8 check-ins that include changes to files matching 'sounds/*'

2021-07-07
23:40
add lathe, bug fixes, new sounds check-in: 200ec592d5 user: lexi tags: trunk
2020-10-31
19:49
add background noise for condensers (temporary hack, need to write a proper environment sound framework as the fucking env_sounds module is completely impossible to extend), fix a couple of really stupid bugs, make higher-quality phials increase the chance of getting good runes so it's not a complete waste to burn iridium or levitanium powder on making them, add targeted disjunction and some other amulet spells check-in: 15f176a7fe user: lexi tags: trunk
2020-10-30
19:03
squish oversized sound effect check-in: b96185e88b user: lexi tags: trunk
18:47
add duplicate and elevate spells, add more sfx, various tweaks and bugfixes, add object handle class check-in: 6e106c135c user: lexi tags: trunk
2020-10-26
03:58
add over-time spellcasting abstraction to enable metamagic and in particular disjunction, add more animations and sound effects, add excavation spell, possibly some others, forget when the last commit was, edit a bunch of magitech to make it subject to the disjunction mechanism (throw up a disjunction aura and waltz right through those force fields bby, wheee), also illumination spells, tweak runeforge and rune frequence to better the balance and also limit player frustration, move some math functions into their own library category, various tweaks and bugfixes, probably other shit i don't remember check-in: 147592b8e9 user: lexi tags: trunk
2020-10-23
00:08
fix some showstopping bugs, more amulet spells, add sound effects, improve teleportation visuals check-in: 90e64c483c user: lexi tags: trunk
2020-10-22
15:51
balance amulets better, add sound effects, add debugging privilege for runes, swat various glitches and bugs check-in: 83426a2748 user: lexi tags: trunk
2020-08-11
21:39
initial commit check-in: 956134c50b user: lexi tags: trunk