local constants = {
card_max_length = 140;
}
local kpbox = {
type = 'fixed';
fixed = {
-0.5, -0.5, -0.4;
0.5, 0.2, 0.4;
};
}
local keypunch_formspec = function(pos,msg)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local form = [[
formspec_version[3] size[10.0,8]
list[current_player;main;0.25,3;8,4;]
item_image[0.25,1.50;1,1;sorcery:keypunch]
list[context;cardstack;6.25,1.50;3,1;]
listring[current_player;main] listring[context;card]
]]
local slot = function(name,ghost,x,y,w,h)
w = w or 1 h = h or 1
local s = string.format('list[context;%s;%f,%f;%f,%f;]', name, x, y,w,h)
if ghost and inv:is_empty(name) then
s = string.format('image[%f,%f;1,1;sorcery_ui_ghost_%s.png]',x,y,ghost) .. s
end
form = form .. s
end
slot('card','punchcard',0.25,0.25)
if not inv:is_empty('card') then
if msg and #msg > constants.card_max_length then
form = form .. 'style[ctxt;border=false]' ..
'box[1.5,0.25;4.50,2.25;#ff1010ff]'
end
form = form ..
'button[6.25,0.25;3.50,1;punch;Punch]' ..
string.format('textarea[1.5,0.25;4.50,2.25;ctxt;;%s]', minetest.formspec_escape(msg or ''))
end
meta:set_string('formspec',form)
end
minetest.register_node('sorcery:keypunch', {
description = 'Keypunch';
drawtype = 'mesh';
mesh = 'sorcery-keypunch.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
after_dig_node = sorcery.lib.node.purge_container;
groups = {
dig_immediate = 2;
sorcery_tech = 1;
};
selection_box = kpbox;
collision_box = kpbox;
tiles = {
'default_wood.png';
'default_cloud.png';
'default_steel_block.png';
'default_copper_block.png';
'default_tin_block.png';
};
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('card',1)
inv:set_size('cardstack',3)
meta:set_string('infotext','Keypunch')
keypunch_formspec(pos)
end;
on_metadata_inventory_put = function(pos) keypunch_formspec(pos) end;
on_metadata_inventory_take = function(pos) keypunch_formspec(pos) end;
on_metadata_inventory_move = function(pos) keypunch_formspec(pos) end;
allow_metadata_inventory_put = function(pos,list,idx,stack,user)
local pcv = minetest.get_item_group(stack:get_name(), 'sorcery_punchcard')
if pcv ~= 0 then
if list == 'card' and pcv == 1 then return 1
elseif list == 'cardstack' then return stack:get_count() end
end
return 0
end;
allow_metadata_inventory_move = function(pos, fl, fi, tl, ti, ct, user)
if fl == 'cardstack' and tl == 'card' then
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local name = inv:get_stack(fl,fi):get_name()
local pcv = minetest.get_item_group(name, 'sorcery_punchcard')
if pcv == 1 then return 1 end
elseif fl == 'card' and tl == 'cardstack' then return ct
end
return 0
end;
on_receive_fields = function(pos,form,fields,user)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if minetest.get_item_group(inv:get_stack('card',1):get_name(), 'sorcery_punchcard') == 1 and fields.ctxt then
if #fields.ctxt > constants.card_max_length then
-- signal error to user
keypunch_formspec(pos, fields.ctxt)
return
end
local newcard = ItemStack('sorcery:punchcard')
newcard:get_meta():set_string('data',fields.ctxt)
inv:set_stack('card',1,newcard)
keypunch_formspec(pos)
end
end;
})
minetest.register_node('sorcery:teletype', {
description = 'Teletype';
after_dig_node = sorcery.lib.node.purge_container;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('card',1)
meta:set_string('infotext','Teletype')
end;
})
minetest.register_node('sorcery:teletype_active', {
})
minetest.register_node('sorcery:teletype_done', {
})
minetest.register_node('sorcery:teleprinter', {
})
minetest.register_node('sorcery:punchcard_receiver', {
description = 'Punchcard Sender';
})
for _,c in pairs {
{'sorcery:punchcard_blank', 'Blank Punch Card', 'sorcery_punchcard.png', 1};
{'sorcery:punchcard', 'Punch Card', 'sorcery_punchcard_punched.png', 2};
} do minetest.register_craftitem(c[1], {
description = c[2];
inventory_image = c[3];
groups = {
paper = 1, flammable = 1;
punchcard = c[4], sorcery_punchcard = c[4];
};
_sorcery = {
material = {
powder = 'sorcery:pulp';
grindvalue = 1; hardness = 1;
};
};
})
end