local coins_per_ingot = 8
local max_components
for i=0,99 do
if i * coins_per_ingot <= 99 then
max_components = i
else break end
end
local u = sorcery.lib
local register_coin = function(metal,gem)
local m = sorcery.data.metals[metal]
local g = sorcery.data.gems[gem]
local desc = (m.desc or metal) .. ' Coin'
local coinimg = u.image('sorcery_coin.png'):multiply(u.color(m.tone))
local id = 'sorcery:coin_' .. metal
if gem then
desc = (g.desc or gem) .. '-' .. desc
coinimg = u.image('sorcery_coin_gem.png'):multiply(u.color(g.tone)):blit(coinimg)
local gemid = id .. '_' .. gem
minetest.register_craft {
type = 'shapeless';
recipe = { 'xdecor:hammer', gemid };
output = g.parts.shard;
replacements = {
{'xdecor:hammer', 'xdecor:hammer'};
{gemid, id};
};
}
id = gemid
else
minetest.register_craft {
type = 'cooking';
recipe = id .. ' 2';
output = m.parts.fragment;
}
end
minetest.register_craftitem(id, {
description = u.str.capitalize(desc);
inventory_image = coinimg:render();
groups = {
coin = 1; sorcery_coin = 1; metal = 1;
not_in_creative_inventory = 1;
-- nice try mr lenin
};
_sorcery = {
material = (gem == nil) and {
metal = true; id = metal, data = m;
grindcost = 2, grindvalue = 1;
} or nil;
};
})
end
-- for metal in pairs(sorcery.data.metals) do
sorcery.register.metals.foreach('sorcery:mkcoins',{'sorcery:generate'}, function(metal)
register_coin(metal)
-- for gem in pairs(sorcery.data.gems) do
sorcery.register.gems.foreach('sorcery:mkcoins_' .. metal, {'sorcery:generate'}, function(gem)
register_coin(metal,gem)
end)
end)
local update_press_output = function(meta)
local inv = meta:get_inventory()
local slot_ingot = inv:get_stack('ingot',1)
local slot_gem = inv:get_stack('gem',1)
local metalname, gemname
local coincount
if not inv:is_empty('ingot') then
local id = slot_ingot:get_name()
for name,metal in pairs(sorcery.data.metals) do
if id == metal.parts.ingot or
id == minetest.registered_aliases[metal.parts.ingot] then
metalname = name
coincount = slot_ingot:get_count()
goto foundmetal
end
end
end
inv:set_stack('output',1,ItemStack(nil))
do return end
::foundmetal:: if not inv:is_empty('gem') then
local id = slot_gem:get_name()
for name,gem in pairs(sorcery.data.gems) do
if id == gem.parts.item
then gemname = name
else goto skip end
coincount = math.min(coincount, slot_gem:get_count())
do break end
::skip::end
end
coincount = coincount * coins_per_ingot
local coinname = 'sorcery:coin_' .. metalname ..
((gemname and '_' .. gemname) or '')
inv:set_stack('output',1,ItemStack {
name = coinname;
count = coincount;
})
end
do local hitbox = {
type = 'fixed';
fixed = {
-0.5, -0.5, -0.4;
0.5, 0.3, 0.4;
};
} minetest.register_node('sorcery:coin_press', {
description = "Coin Press";
drawtype = 'mesh';
mesh = 'sorcery-coinpress.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
groups = {
cracky = 2;
oddly_breakable_by_hand = 3; sorcery_metallurgy = 1;
sorcery_tech = 1;
};
tiles = {
'default_wood.png';
'default_stone.png';
'default_copper_block.png';
'default_steel_block.png';
};
selection_box = hitbox;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('ingot',1)
inv:set_size('gem',1)
inv:set_size('output',1)
meta:set_string('formspec', [[
size[8,6]
list[context;ingot;2,0.5;1,1;]
image[2,0.5;1,1;sorcery_ingot_outline.png]
list[context;gem;3,0.5;1,1;]
image[3,0.5;1,1;sorcery_diamond_outline.png]
list[context;output;5,0.5;1,1;]
list[current_player;main;0,2;8,4;]
listring[context;output]
listring[current_player;main]
listring[context;ingot]
listring[current_player;main]
listring[context;gem]
listring[current_player;main]
]])
end;
allow_metadata_inventory_put = function(pos,list,idx,stack,user)
local id = stack:get_name()
if list == 'ingot' then
for name,metal in pairs(sorcery.data.metals) do
if id == metal.parts.ingot or
id == minetest.registered_aliases[metal.parts.ingot]
then goto okay end
end
elseif list == 'gem' then
for name,gem in pairs(sorcery.data.gems) do
if gem.foreign then
if id == gem.foreign or
id == minetest.registered_aliases[gem.foreign]
then goto okay end
else
if id == 'sorcery:gem_' .. name then goto okay end
end
end
end
do return 0 end
::okay:: return max_components
end;
-- mercifully there is never any case where moving between the
-- inventories of the node is allowable
allow_metadata_inventory_move = function() return 0 end;
allow_metadata_inventory_take = function(pos,list,idx,stack,user)
local count = stack:get_count()
if list == 'output' then
return (count % coins_per_ingot) == 0 and count or 0
else return count end
end;
on_metadata_inventory_put = function(pos,list,idx,stack,user)
update_press_output(minetest.get_meta(pos))
end;
on_metadata_inventory_take = function(pos,list,idx,stack,user)
local meta = minetest.get_meta(pos)
if list == 'output' then
local items_used = math.floor(stack:get_count() / coins_per_ingot)
local inv = meta:get_inventory()
local reduce_slot = function(slot)
local i = inv:get_stack(slot,1)
local s = i:get_name()
i:take_item(items_used) inv:set_stack(slot,1,i)
if slot == 'gem' then
for k,v in pairs(sorcery.data.gems) do
if v.parts.item == s then
local repl = ItemStack {
name = v.parts.shard;
count = items_used;
}
u.node.insert(repl, 'gem', pos, user, inv)
break
end
end
end
end
reduce_slot('ingot')
if not inv:is_empty('gem') then reduce_slot('gem') end
minetest.sound_play('sorcery_coins', { pos = pos, gain = 0.7 })
end
update_press_output(meta)
end;
}) end
minetest.register_craft {
output = 'sorcery:coin_press';
recipe = {
{'group:wood','group:wood','group:wood'};
{'basic_materials:steel_bar','default:steel_ingot','basic_materials:steel_bar'};
{'default:copper_ingot','default:stone','default:copper_ingot'};
};
}