sorcery.tree = {}
sorcery.tree.default = {
sap = 'Sap';
sapliq = 'sorcery:sap';
sapling = 'default:sapling';
}
local log = sorcery.logger('tree')
local L = sorcery.lib
sorcery.register.trees.foreach('sorcery:treesetup', {}, function(id, t)
-- generates sap and hooks handlers appropriately
if t.node then
local def = minetest.registered_nodes[t.node]
local nextfn = def.on_place
minetest.override_item(t.node, { on_place = function(stack, who, pointed, ...)
if nextfn then nextfn(stack, who, pointed, ...) end
if who ~= nil and pointed.type == 'node' then
-- local pos = pointed.above
-- local _, counts = minetest.find_nodes_in_area(
-- vector.offset(pos, -1,-1,-1),
-- vector.offset(pos, 1, 1, 1),
-- t.leaves or 'group:leaves', false)
-- if counts[next(counts)] > 0 then
local n = minetest.get_node(pointed.above)
n.param1 = 1
minetest.swap_node(pointed.above, n)
-- end
end
end })
end
if t.sap == false then return end
if not t.sapliq then
t.sapliq = string.format('sorcery:sap_%s', id)
local sapdesc = t.sap or (t.desc .. ' Tree Sap')
sorcery.liquid.register {
id = t.sapliq;
name = sapdesc;
kind = 'sorcery:sap';
color = t.sapcolor or t.color or {119,24,30};
autogen = true;
imgvariant = 'sparkle';
measure = sorcery.liquid.units.pint;
usetrough = t.sap ~= false;
}
end
end)
sorcery.tree.get = function(what)
local name, pos
-- FIXME exclude nonliving wood blocks, somehow
if type(what) == 'string' then
name = what
else
pos = what
name = sorcery.lib.node.force(what).name
end
for tn, def in pairs(sorcery.data.trees) do
if def.node == name then
return {
tree = tn;
def = def;
pos = pos;
node = name;
}
end
end
if minetest.get_item_group(name,'tree') == 0 then return end
-- no definition; return default tree
return {
tree = 'tree';
def = sorcery.tree.default;
pos = pos;
node = name;
}
end