local gem = sorcery.lib.image('default_diamond_block.png')
local amethyst = gem:multiply(sorcery.lib.color(sorcery.data.gems.amethyst.tone))
local emerald = gem:multiply(sorcery.lib.color(sorcery.data.gems.emerald.tone))
local hitbox = {
type = 'fixed';
fixed = {
-0.5, -0.5, -0.4;
0.5, 1.5, 0.4;
};
}
local update_inv = function(pos)
minetest.get_node_timer(pos):start(60)
end
minetest.register_node('sorcery:harvester', {
description = 'Harvester';
drawtype = 'mesh';
paramtype = 'light';
paramtype2 = 'facedir';
mesh = 'sorcery-harvester.obj';
after_dig_node = sorcery.lib.node.purge_container;
groups = { cracky = 2; dig_immediate = 2; sorcery_magitech = 1; };
sunlight_propagates = true;
selection_box = hitbox;
collision_box = hitbox;
tiles = {
amethyst:render();
'default_copper_block.png';
'default_stone.png';
'default_gold_block.png';
'default_tin_block.png';
emerald:render();
};
on_timer = function(pos,elapse)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('charge') then return false end
local probe = sorcery.spell.probe(pos)
if probe.disjunction then return true end
local put_in_hopper = sorcery.lib.node.discharger(pos)
local discharge = function(item,idx)
inv:set_stack('charge',idx,put_in_hopper(item))
end
local ley = sorcery.ley.estimate(pos)
local charged = false
for i=1,inv:get_size('charge') do
local curve = function(x) return ((x*10)^2)/10 end
local item = inv:get_stack('charge',i)
if minetest.get_item_group(item:get_name(), 'sorcery_wand') ~= 0 then
local mese = 1
if sorcery.wands.util.getproto(item).gem == 'mese' then
mese = 1.5 end
local repair_per_tick = (65536 / 80) * curve(ley.force) * mese
local spell = item:get_meta():get_string('sorcery_wand_spell')
if spell == '' then goto skip end
local aff = sorcery.data.spells[spell].leytype
if aff == ley.aff[1] or aff == ley.aff[2] then
repair_per_tick = repair_per_tick * 2 end
item:set_wear(math.max(0,item:get_wear() - repair_per_tick * (elapse / 60)))
if item:get_wear() == 0 then item = put_in_hopper(item) end
else
local e = sorcery.enchant.get(item)
if #e.spells == 0 then goto skip end -- item is not magical
local mat = sorcery.enchant.getsubj(item)
if e.energy < mat.data.maxenergy then
local energy_per_tick = (100 * curve(ley.force)) + ((mat.data.energysource or 0)*2)
e.energy = math.min(e.energy + energy_per_tick, mat.data.maxenergy)
sorcery.enchant.set(item,e,true)
else discharge(item,i) goto skip end -- already fully charged
end
-- print('repair cycle! repairing item'..item:get_name()..' by',repair_per_tick * (elapse / 60))
inv:set_stack('charge',i,item)
charged = true
::skip::end
return charged
end;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('charge', 3)
meta:set_string('infotext','Harvester')
meta:set_string('formspec', [[
size[8,5]
list[context;charge;2.5,0;3,1;]
list[current_player;main;0,1.3;8,4;]
listring[]
]])
end;
on_metadata_inventory_put = update_inv;
on_metadata_inventory_move = update_inv;
_sorcery = {
recipe = {
note = "Standalone recharger for wands, amulets, and enchanted tools that draws on the ambient force from the local leylines";
};
};
})
minetest.register_craftitem('sorcery:harvester_receptacle', {
description = 'Harvester Receptacle';
inventory_image = 'sorcery_harvester_receptacle.png';
})
minetest.register_craft {
output = 'sorcery:harvester_receptacle';
recipe = {
{'','default:stone','default:copper_ingot'};
{'','default:gold_ingot',''};
{'stairs:slab_stone','stairs:slab_stone','stairs:slab_stone'};
};
}
minetest.register_craftitem('sorcery:accumulator', {
description = 'Accumulator';
inventory_image = 'sorcery_accumulator.png';
_sorcery = {
recipe = {
info = 'Captures and channels ambient ley current';
};
};
})
minetest.register_craft {
output = 'sorcery:accumulator';
recipe = {
{'default:tin_ingot', 'default:tin_ingot', 'default:tin_ingot'};
{'sorcery:gem_amethyst','sorcery:gem_emerald','sorcery:gem_amethyst'};
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'};
};
}
minetest.register_craft {
output = 'sorcery:harvester';
recipe = {
{'sorcery:accumulator'};
{'default:gold_ingot'};
{'sorcery:harvester_receptacle'};
};
}