82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
...
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
...
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
|
end
return names[math.random(#names)]
end end
local find_builtin = function(method,kind)
return function(out)
local rec = {}
local crec = sorcery.lib.tbl.walk(minetest.registered_items[out],{'_sorcery','recipe','canonical',kind})
local w=0, lst
if crec then
lst = {}
for i,v in pairs(crec) do
if #v > w then w = #v end
for j,n in pairs(v) do
lst[#lst+1] = n
end
................................................................................
w = (i.width == 0) and 3 or i.width
lst = i.items
end
-- for j=1,#i.items do
for j,item in pairs(lst) do
local row = math.floor((j-1) / w)
local col = (j-1) % w
if item then
rec[1 + (row * 3) + col] = item
end
end
return rec
end
end
local function group_eval(i)
if string.sub(i,1,6) == 'group:' then
local g = string.sub(i,7)
................................................................................
chance = 4;
slots = {
{0,0};
{0,1};
};
pick = function(restrict)
-- TODO make sure affinity restrictions match
return sorcery.data.infusions[math.random(#sorcery.data.infusions)].output
end;
title = function(output)
for _,i in pairs(sorcery.data.infusions) do
if i.output == output then
if i._proto and i._proto.name
then return i._proto.name
else break end
end
end
return 'Mysterious Potion'
end;
find = function(out)
for _,i in pairs(sorcery.data.infusions) do
if i.output == out then
return { i.infuse, i.into }
end
end
end;
props = function(out)
for _,i in pairs(sorcery.data.infusions) do
if i.output == out then
if i.recipe then return i.recipe else return {} end
end
end
end;
};
grind = {
|
|
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
...
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
...
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
|
end
return names[math.random(#names)]
end end
local find_builtin = function(method,kind)
return function(out)
local rec = {}
local crec = sorcery.lib.tbl.walk(minetest.registered_items[out],{'_sorcery','recipe','canonical',kind})
local w, lst = 0
if crec then
lst = {}
for i,v in pairs(crec) do
if #v > w then w = #v end
for j,n in pairs(v) do
lst[#lst+1] = n
end
................................................................................
w = (i.width == 0) and 3 or i.width
lst = i.items
end
-- for j=1,#i.items do
for j,item in pairs(lst) do
local row = math.floor((j-1) / w)
local col = (j-1) % w
if item then rec[1 + (row * 3) + col] = item end
end
return rec
end
end
local function group_eval(i)
if string.sub(i,1,6) == 'group:' then
local g = string.sub(i,7)
................................................................................
chance = 4;
slots = {
{0,0};
{0,1};
};
pick = function(restrict)
-- TODO make sure affinity restrictions match
return sorcery.register.infusions.db[math.random(#sorcery.register.infusions.db)].output
end;
title = function(output)
for _,i in pairs(sorcery.register.infusions.db) do
if i.output == output then
if i._proto and i._proto.name
then return i._proto.name
else break end
end
end
return 'Mysterious Potion'
end;
find = function(out)
for _,i in pairs(sorcery.register.infusions.db) do
if i.output == out then
return { i.infuse, i.into }
end
end
end;
props = function(out)
for _,i in pairs(sorcery.register.infusions.db) do
if i.output == out then
if i.recipe then return i.recipe else return {} end
end
end
end;
};
grind = {
|