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metal = 1;
sorcery_screw = 1;
sorcery_tech_component = 1;
};
_sorcery = {
material = {
id = name, data = metal;
grindcost = 2, grindvalue = 1;
value = 0.5;
};
};
})
minetest.register_craftitem(powder, {
description = sorcery.lib.str.capitalize(name) .. ' Powder';
inventory_image = 'sorcery_' .. name .. '_powder.png';
})
if metal.dye then
minetest.register_craft {
output = 'dye:' .. metal.dye .. ' 4';
................................................................................
{'', 'bucket:bucket_water', ''};
};
replacements = {
{'bucket:bucket_water', 'bucket:bucket_empty'};
};
};
end
-- TODO: replace crafting recipe with kiln recipe
minetest.register_craft {
output = screw.. ' 8';
recipe = {
{'', 'xdecor:hammer',''};
{ fragment,fragment,fragment};
{'', fragment,''};
};
replacements = {
{'xdecor:hammer','xdecor:hammer'};
};
}
if not sorcery.compat.defp(ingot) then
-- TODO: remove instant_ores dependency
instant_ores.register_metal {
name = 'sorcery:' .. name;
description = sorcery.lib.str.capitalize(name);
color = sorcery.lib.color(metal.tone):hex() .. ':' .. ((metal.alpha and tostring(metal.alpha)) or '45');
rarity = metal.rarity;
|
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metal = 1;
sorcery_screw = 1;
sorcery_tech_component = 1;
};
_sorcery = {
material = {
id = name, data = metal;
powder = powder;
grindcost = 2, grindvalue = 1;
value = 0.5;
};
};
})
local reglathe = function(ty, sz)
sorcery.lathe.register {
input = ty;
output = {name = screw, count = sz * 2};
tech = 'cut', cost = 1;
}
end
reglathe(fragment, 1)
reglathe(ingot, 4)
reglathe(block, 4 * 9)
minetest.register_craftitem(powder, {
description = sorcery.lib.str.capitalize(name) .. ' Powder';
inventory_image = 'sorcery_' .. name .. '_powder.png';
})
if metal.dye then
minetest.register_craft {
output = 'dye:' .. metal.dye .. ' 4';
................................................................................
{'', 'bucket:bucket_water', ''};
};
replacements = {
{'bucket:bucket_water', 'bucket:bucket_empty'};
};
};
end
if not sorcery.compat.defp(ingot) then
-- TODO: remove instant_ores dependency
instant_ores.register_metal {
name = 'sorcery:' .. name;
description = sorcery.lib.str.capitalize(name);
color = sorcery.lib.color(metal.tone):hex() .. ':' .. ((metal.alpha and tostring(metal.alpha)) or '45');
rarity = metal.rarity;
|