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};
steel = {
tone = u.color(255,255,255);
tex = u.image('default_steel_block');
wandprops = {};
};
};
gem = sorcery.lib.tbl.deepmerge(sorcery.data.gems, {
sapphire = {
wandprops = { sturdiness = 0.5 };
};
diamond = {
wandprops = { sturdiness = (1/3) };
};
})
};
util = {
baseid = function(wand)
local elts = {wand.wood}
if wand.gem ~= nil then elts[#elts + 1] = wand.gem end
if wand.wire ~= nil then elts[#elts + 1] = wand.wire end
return 'sorcery:wand_' .. table.concat(elts,'_')
................................................................................
end
end
end
local uprops = user:get_properties();
local context = {
base = wand;
meta = meta;
item = stack;
caster = user;
target = target;
today = minetest.get_day_count();
heading = {
pos = user:get_pos();
................................................................................
if kind.gem then
img.gem = u.image('sorcery_wand_' .. kind.gem .. '_tip.png')
img.whole = img.gem:blit(img.whole)
end
return img
end
local createstand = function(name, wood, desc, tex, extra)
local hitbox = {
type = "fixed";
fixed = {
-0.5, -0.5, -0.3;
0.5, -0.1, 0.3;
};
................................................................................
mesh = 'sorcery-wand-stand.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
tiles = images;
selection_box = hitbox;
collision_box = hitbox;
use_texture_alpha = true;
_proto = {
wood = wood;
};
groups = {
sorcery_wand_stand = 1;
choppy = 2;
oddly_breakable_by_hand = 2;
};
}
minetest.register_node(name, u.tbl.merge(auto,extra))
end
local update_stand_info = function(pos)
local woodname = minetest.registered_nodes[minetest.get_node(pos).name]._proto.wood
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('wand') then
meta:set_string('infotext',u.str.capitalize(woodname) .. ' wand stand')
else
local stack = inv:get_stack('wand',1)
local spell = stack:get_meta():get_string('sorcery_wand_spell')
local color = u.color(127,127,127)
if spell ~= '' then
color = u.color(sorcery.data.spells[spell].color):readable()
end
local wand_proto = sorcery.wands.util.getproto(stack)
meta:set_string('infotext',color:fmt(sorcery.wands.util.fullname(stack) .. ' stand'))
end
end
for woodname, wood in pairs(sorcery.wands.materials.wood) do
local blank = u.image('sorcery_transparent.png'); -- haaaaack
local name = 'sorcery:wand_stand_' .. woodname
createstand(name, woodname,
u.str.capitalize(woodname .. 'wood wand stand'),
{ wood.tex; blank; blank; blank; }, {
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('wand', 1)
update_stand_info(pos)
end;
on_rightclick = function(pos,node,user,stack)
local meta = minetest.get_meta(pos)
local stand = meta:get_inventory()
local wand_proto = sorcery.wands.util.getproto(stack)
if minetest.get_item_group(stack:get_name(), 'sorcery_wand') ~= 0 then
stand:set_stack('wand',1,stack)
minetest.swap_node(pos, {
................................................................................
stack = ItemStack(nil)
end
update_stand_info(pos)
return stack
end
}
)
local plank = wood.plank or 'default:' .. woodname .. '_wood'
minetest.register_craft {
recipe = {
{plank, 'default:stick', plank};
{plank, plank, plank};
};
output = name
}
end
sorcery.wands.createstands = function(kind)
-- big oof
for woodname, wood in pairs(sorcery.wands.materials.wood) do
local gemimg = u.image('default_diamond_block.png')
................................................................................
-- iterate through every wand in the tank to see if anything
-- needs to be done
local success = false
for i,wand in pairs(wands) do
local proto = wand.stack:get_definition()._proto
local wood = sorcery.wands.materials.wood[proto.wood]
--print('considering ' .. proto.wood)
for spell,def in pairs(sorcery.data.spells) do
if not def.affinity then goto skip_spell end
local potions, found = {}, false
for _,a in pairs(def.affinity) do
if a == proto.wood then found = true else
potions[#potions + 1] = a
end
end
if not found then goto skip_spell end
-- for spell,potions in pairs(wood.affinities) do
--print(' + considering spell ' .. spell)
-- check whether all the necessary philters
-- are accounted for
if #potions ~= #philters then goto skip_spell end
for _,p in pairs(potions) do
for _,ph in pairs(philters) do
local def = ph.stack:get_definition()
--print(' - + checking for philter ' .. def._protoname)
if def._protoname == p then goto found end
end
goto skip_spell
::found::end
success = true
-- we've confirmed that all the philters for this spell
-- are present, now we need to apply it to the wand
--print('setting spell')
wand.stack:get_meta():set_string('sorcery_wand_spell',spell)
update_wand_description(wand.stack)
inv:set_stack('tank',wand.idx,wand.stack)
do break end -- }:<<<
::skip_spell::end
end
................................................................................
local slot = function(name,x,y,w,h)
return string.format('list[nodemeta:%d,%d,%d;%s;%f,%f;%f,%f;]',
pos.x, pos.y, pos.z,
name, x,y, w,h
)
end
return 'size[8,6.5]' ..
slot('tank', 0.5,0, 2,2) ..
slot('wandparts', 5.5,0, 1,2) ..
slot('preview', 6.5,0.5, 1,1) ..
slot('input', 4.5,0.5, 1,1) .. [[
list[current_player;main;0,2.5;8,4;]
listring[]
]]
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|
};
steel = {
tone = u.color(255,255,255);
tex = u.image('default_steel_block');
wandprops = {};
};
};
gem = sorcery.data.gems;
};
util = {
baseid = function(wand)
local elts = {wand.wood}
if wand.gem ~= nil then elts[#elts + 1] = wand.gem end
if wand.wire ~= nil then elts[#elts + 1] = wand.wire end
return 'sorcery:wand_' .. table.concat(elts,'_')
................................................................................
end
end
end
local uprops = user:get_properties();
local context = {
base = wand;
stats = matprops;
meta = meta;
item = stack;
caster = user;
target = target;
today = minetest.get_day_count();
heading = {
pos = user:get_pos();
................................................................................
if kind.gem then
img.gem = u.image('sorcery_wand_' .. kind.gem .. '_tip.png')
img.whole = img.gem:blit(img.whole)
end
return img
end
local update_stand_info = function(pos)
local woodname = minetest.registered_nodes[minetest.get_node(pos).name]._proto.wood
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
if inv:is_empty('wand') then
meta:set_string('infotext',u.str.capitalize(woodname) .. ' wand stand')
else
local stack = inv:get_stack('wand',1)
local spell = stack:get_meta():get_string('sorcery_wand_spell')
local color = u.color(127,127,127)
if spell ~= '' then
color = u.color(sorcery.data.spells[spell].color):readable()
end
local wand_proto = sorcery.wands.util.getproto(stack)
meta:set_string('infotext',color:fmt(sorcery.wands.util.fullname(stack) .. ' stand'))
end
end
local createstand = function(name, wood, desc, tex, extra)
local hitbox = {
type = "fixed";
fixed = {
-0.5, -0.5, -0.3;
0.5, -0.1, 0.3;
};
................................................................................
mesh = 'sorcery-wand-stand.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
tiles = images;
selection_box = hitbox;
collision_box = hitbox;
after_dig_node = sorcery.lib.node.purge_container;
use_texture_alpha = true;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('wand', 1)
update_stand_info(pos)
end;
_proto = {
wood = wood;
};
groups = {
sorcery_wand_stand = 1;
choppy = 2;
oddly_breakable_by_hand = 2;
};
}
minetest.register_node(name, u.tbl.merge(auto,extra))
end
local rack_update = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local wandcount = 0
local mkslot = function(slot,x,y)
local stack = inv:get_stack('wands',slot)
local im = stack:get_meta()
local r = string.format([[ list[context;wands;%f,%f;1,1;%u] ]], x, y, slot-1)
if stack:is_empty() then
r = r .. string.format([[ image[%f,%f;1,1;sorcery_ui_ghost_wand.png] ]], x, y)
else
wandcount = wandcount + 1
if im:contains('sorcery_wand_spell') then
local spell = im:get_string('sorcery_wand_spell')
local spname = u.str.capitalize(sorcery.data.spells[spell].name)
local spclr = u.color(sorcery.data.spells[spell].color or {255,255,255})
r = r .. string.format([[
label[%f,%f;%s]
]], x + 1.25, y + 0.5, minetest.formspec_escape(spclr:fmt(spname)))
end
end
return r
end
local spec = [[
formspec_version[3] size[10.25,11.75] real_coordinates[true]
list[current_player;main;0.25,6.75;8,4;]
listring[current_player;main] listring[context;wands]
]]
for i=1,inv:get_size('wands') do
local yo = ((i-1) % 5) * 1.25
local xo = i > 5 and 5 or 0
spec = spec .. mkslot(i, 0.25 + xo, 0.25 + yo)
end
meta:set_string('formspec',spec)
if wandcount > 0 then
meta:set_string('infotext',string.format('Wand rack with %u wands', wandcount))
else
meta:set_string('infotext','Wand rack')
end
end
local createrack = function(name, wood, tex, desc)
local hitbox = {
type = "fixed";
fixed = {
-0.5, -0.5, 0.5;
0.5, 0.5, 0.35;
};
}
local rack = {
description = desc;
drawtype = 'mesh';
mesh = 'sorcery-wand-rack.obj';
sunlight_propagates = true;
paramtype = 'light';
paramtype2 = 'facedir';
tiles = {
u.image('default_diamond_block.png'):
multiply(u.color{50,255,70}):render();
tex:render();
'default_diamond_block.png';
'default_copper_block.png';
'default_pine_wood.png';
'default_junglewood.png';
};
selection_box = hitbox;
collision_box = hitbox;
use_texture_alpha = true;
after_dig_node = sorcery.lib.node.purge_container;
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size('wands',10)
rack_update(pos)
end;
allow_metadata_inventory_put = function(pos, lst, idx, stack, user)
if minetest.get_item_group(stack:get_name(), 'sorcery_wand') ~= 0
then return 1
else return 0
end
end;
on_metadata_inventory_move = rack_update;
on_metadata_inventory_take = rack_update;
on_metadata_inventory_put = rack_update;
_proto = { wood = wood; };
groups = {
sorcery_wand_rack = 1;
choppy = 2;
oddly_breakable_by_hand = 2;
};
}
minetest.register_node(name, rack)
end
for woodname, wood in pairs(sorcery.wands.materials.wood) do
local blank = u.image('sorcery_transparent.png'); -- haaaaack
local name = 'sorcery:wand_stand_' .. woodname
local rackid = 'sorcery:wand_rack_' .. woodname
createstand(name, woodname,
u.str.capitalize(woodname) .. 'wood wand stand',
{ wood.tex; blank; blank; blank; }, {
on_rightclick = function(pos,node,user,stack)
local meta = minetest.get_meta(pos)
local stand = meta:get_inventory()
local wand_proto = sorcery.wands.util.getproto(stack)
if minetest.get_item_group(stack:get_name(), 'sorcery_wand') ~= 0 then
stand:set_stack('wand',1,stack)
minetest.swap_node(pos, {
................................................................................
stack = ItemStack(nil)
end
update_stand_info(pos)
return stack
end
}
)
createrack(rackid,woodname,wood.tex,
u.str.capitalize(woodname) .. 'wood wand rack')
local plank = wood.plank or 'default:' .. woodname .. '_wood'
minetest.register_craft {
output = name;
recipe = {
-- TODO: whittling/carving knife
{plank, 'default:stick', plank};
{plank, plank, plank};
};
}
minetest.register_craft {
output = rackid;
recipe = {
{plank,'default:stick',plank};
{'sorcery:screw_steel','screwdriver:screwdriver','sorcery:screw_steel'};
{plank,name,plank};
};
replacements = {
{'screwdriver:screwdriver','screwdriver:screwdriver'};
};
}
end
sorcery.wands.createstands = function(kind)
-- big oof
for woodname, wood in pairs(sorcery.wands.materials.wood) do
local gemimg = u.image('default_diamond_block.png')
................................................................................
-- iterate through every wand in the tank to see if anything
-- needs to be done
local success = false
for i,wand in pairs(wands) do
local proto = wand.stack:get_definition()._proto
local wood = sorcery.wands.materials.wood[proto.wood]
for spell,def in pairs(sorcery.data.spells) do
if not def.affinity then goto skip_spell end
local potions, found = {}, false
for _,a in pairs(def.affinity) do
if a == proto.wood then found = true else
potions[#potions + 1] = a
end
end
if not found then goto skip_spell end
-- check whether all the necessary philters
-- are accounted for
if #potions ~= #philters then goto skip_spell end
for _,p in pairs(potions) do
for _,ph in pairs(philters) do
local def = ph.stack:get_definition()
if def._protoname == p then goto found end
end
goto skip_spell
::found::end
success = true
-- we've confirmed that all the philters for this spell
-- are present, now we need to apply it to the wand
wand.stack:get_meta():set_string('sorcery_wand_spell',spell)
update_wand_description(wand.stack)
inv:set_stack('tank',wand.idx,wand.stack)
do break end -- }:<<<
::skip_spell::end
end
................................................................................
local slot = function(name,x,y,w,h)
return string.format('list[nodemeta:%d,%d,%d;%s;%f,%f;%f,%f;]',
pos.x, pos.y, pos.z,
name, x,y, w,h
)
end
return 'size[8,6.25]' ..
slot('tank', 0.5,0, 2,2) ..
slot('wandparts', 5.5,0, 1,2) ..
slot('preview', 6.5,0.5, 1,1) ..
slot('input', 4.5,0.5, 1,1) .. [[
list[current_player;main;0,2.5;8,4;]
listring[]
]]
|