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				local found = false
				for _,u in pairs(dsp.users) do
					if u.object:get_player_name() == name then
						found = true
					end
				end
				if not found then
					portal_context.users[name] = nil
				end
			end
		end
		-- one user per pad only!
		for _,n in pairs(dev.nodes) do
................................................................................
			for _,u in pairs(dsp.users) do
				if u.slot == n then
					local pname = u.object:get_player_name()
					if not portal_context.users[pname] then
						portal_context.users[pname] = { time = 0, portal = pos } end
					local user = portal_context.users[pname]
					if not vector.equals(pos,user.portal) then
						user.time = 0
						user.portal = pos
					end
					local cap = sorcery.ley.netcaps(pos,delta)
					local jc = (constants.portal_jump_cost_local*delta)
					if not user.dest and cap.freepower >= jc  then
						user.dest = portal_pick_destination(dev,crc,partner)
						sorcery.lib.node.preload(user.dest, u.object)
					end
					if not user.dest then goto skippad end
					local fac = math.min(1,(user.time / constants.portal_jump_time))
					minetest.add_particlespawner {
						time = 1, amount = 100 + (fac * 200);
						minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
						minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
						minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
						minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
						maxpos = vector.add(n.pad,{x =  0.5, y = 0.5, z =  0.5});
................................................................................
								aspect_w = 16, aspect_h = 16;
							};
						}
					end
					-- hack to try and swat an unkillable fucking impossibug
					if user.time > constants.portal_jump_time * 2 then
						user.time = 0
					elseif user.time >= constants.portal_jump_time then
						local dd = portal_disposition(portal_composition(user.dest))
						if #dd.freepads > 0 then
							local destpad = dd.freepads[math.random(#dd.freepads)].pad
							local rng = function(min,max)
								return (math.random() * (max - min)) + min
							end
................................................................................
									glow = 14;
									animation = {
										type = 'vertical_frames', length = life + 0.1;
										aspect_w = 16, aspect_h = 16;
									};
								}
							end
							user.dest = nil
							user.time = 0
							portal_context.users[pname] = nil
							u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
						end
					else
						user.time = user.time + delta
					end
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				local found = false
				for _,u in pairs(dsp.users) do
					if u.object:get_player_name() == name then
						found = true
					end
				end
				if not found then
					if user.sound then minetest.sound_fade(user.sound,1,0) end
					portal_context.users[name] = nil
				end
			end
		end
		-- one user per pad only!
		for _,n in pairs(dev.nodes) do
................................................................................
			for _,u in pairs(dsp.users) do
				if u.slot == n then
					local pname = u.object:get_player_name()
					if not portal_context.users[pname] then
						portal_context.users[pname] = { time = 0, portal = pos } end
					local user = portal_context.users[pname]
					if not vector.equals(pos,user.portal) then
						if user.sound then
							minetest.sound_fade(user.sound,1,0)
							user.sound = nil
						end
						user.time = 0
						user.portal = pos
					end
					local cap = sorcery.ley.netcaps(pos,delta)
					local jc = (constants.portal_jump_cost_local*delta)
					if not user.dest and cap.freepower >= jc  then
						user.dest = portal_pick_destination(dev,crc,partner)
						sorcery.lib.node.preload(user.dest, u.object)
					end
					if not user.dest then goto skippad end
					local fac = math.min(1,(user.time / constants.portal_jump_time))
					if user.time == 0 then
						user.sound = minetest.sound_play('sorcery_windup', {pos=pos})
					end
					minetest.add_particlespawner {
						time = 1, amount = 100 + (fac * 200);
						minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
						minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
						minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
						minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
						maxpos = vector.add(n.pad,{x =  0.5, y = 0.5, z =  0.5});
................................................................................
								aspect_w = 16, aspect_h = 16;
							};
						}
					end
					-- hack to try and swat an unkillable fucking impossibug
					if user.time > constants.portal_jump_time * 2 then
						user.time = 0
						if user.sound then
							minetest.sound_stop(user.sound)
							user.sound = nil
						end
					elseif user.time >= constants.portal_jump_time then
						local dd = portal_disposition(portal_composition(user.dest))
						if #dd.freepads > 0 then
							local destpad = dd.freepads[math.random(#dd.freepads)].pad
							local rng = function(min,max)
								return (math.random() * (max - min)) + min
							end
................................................................................
									glow = 14;
									animation = {
										type = 'vertical_frames', length = life + 0.1;
										aspect_w = 16, aspect_h = 16;
									};
								}
							end
							if user.sound then
								minetest.sound_fade(user.sound,1,0)
								user.sound = nil
							end
							user.dest = nil
							user.time = 0
							user.sound = nil
							minetest.sound_play('sorcery_zap',{pos=pos},true)
							minetest.sound_play('sorcery_zap',{pos=destpad},true)
							portal_context.users[pname] = nil
							u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
						end
					else
						user.time = user.time + delta
					end
  |