@@ -19,9 +19,9 @@ paramtype = 'light'; paramtype2 = 'facedir'; mesh = 'sorcery-harvester.obj'; after_dig_node = sorcery.lib.node.purge_container; - groups = { cracky = 2; oddly_breakable_by_hand = 1; sorcery_magitech = 1; }; + groups = { cracky = 2; dig_immediate = 2; sorcery_magitech = 1; }; sunlight_propagates = true; selection_box = hitbox; collision_box = hitbox; tiles = {