sorcery  Diff

Differences From Artifact [d0158e43bb]:

To Artifact [8567a33693]:


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sorcery.vfx.imbue = function(color, target, strength, height)
	local tpos if target.get_pos then
		tpos = target:get_pos()
		if target.get_properties then
			height = height or ((target:get_properties().eye_height or 1)*1.3)
		end
	else
		tpos = target
	end
	height = height or 1
	local scenter = vector.add(tpos, {x=0,y=height/2,z=0})
	for i=1,math.random(64*(strength or 1),128*(strength or 1)) do
		local high = (height+0.8)*math.random() - 0.8
		local far = (high >= -0.5 and high <= height) and
			(math.random() * 0.3 + 0.4) or
			(math.random() * 0.5)
		local yaw = {x=0, y = math.random()*(2*math.pi), z=0}
		local po = vector.rotate({x=far,y=high,z=0}, yaw)
		local ppos = vector.add(po,tpos)







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sorcery.vfx.imbue = function(color, target, strength, height)
	local tpos if target.get_pos then
		tpos = target:get_pos()
		if target.get_properties then
			height = height or ((target:get_properties().eye_height or 1)*1.3)
		end
	else
		tpos = vector.offset(target, 0,0.5,0)
	end
	height = height or 1
	local scenter = vector.add(tpos, {x=0,y=height/2,z=0})
	for i=1,math.random(24*(strength or 1),32*(strength or 1)) do
		local high = (height+0.8)*math.random() - 0.8
		local far = (high >= -0.5 and high <= height) and
			(math.random() * 0.3 + 0.4) or
			(math.random() * 0.5)
		local yaw = {x=0, y = math.random()*(2*math.pi), z=0}
		local po = vector.rotate({x=far,y=high,z=0}, yaw)
		local ppos = vector.add(po,tpos)