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# sorcery
`sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible.
# dependencies
## first-party
* default
* stairs
* screwdriver
* vessels
## third-party
* **xdecor** for various tools and ingredients, especially honey and the hammer
* **basic_materials** for crafting ingredients
* **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
* **farming redo** for potion ingredients
* **late** for spell, potion, and gravitator effects
* **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of conditions.lua, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.
# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not required for it to function.
## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.
## hopper
many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above.
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# sorcery
`sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible.
# dependencies
## first-party
* **default**
* **stairs** for slabs, used in crafting recipes
* **screwdriver** for several crafting recipes
* **vessels** for potions, ink bottles, etc.
* **tnt** for the flamebolt spell impact effect
## third-party
* **xdecor** for various tools and ingredients, especially honey and the hammer
* **basic_materials** for crafting ingredients
* **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
* **farming redo** for potion ingredients
* **late** for spell, potion, and gravitator effects
* **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.
# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function.
## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.
## hopper
many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above.
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