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-- for i=0,4 do
spawn('sorcery_spark.png^[multiply:#FF8FDD', 1, 32 * 4)
-- end
-- for i=0,4 do
spawn('sorcery_spark.png^[multiply:#FFB1F6', 0.5, 64 * 4)
-- end
if newtime >= infusion_time then
-- finished
local ingredient = infusion[1]:get_name()
for i = 1,#potions do
if potions[i]:is_empty() then goto skip end
local base = potions[i]:get_name()
local potion = potions[i]:get_definition()
................................................................................
elixir._proto.apply(newstack, potion._proto)
newstack:get_meta():set_string('description', sorcery.lib.ui.tooltip {
title = potion._proto.name .. ' Draught';
desc = potion._proto.desc;
color = sorcery.lib.color(potion._proto.color):readable();
props = effects_table(newstack);
});
inv:set_stack('potions',i,newstack)
else
for _,v in pairs(sorcery.data.infusions) do
if v.infuse == ingredient and v.into == base then
-- transform the base into the infusion
inv:set_stack('potions',i,ItemStack(v.output))
end
end
end
::skip:: end
inv:set_stack('infusion',1,ItemStack(sorcery.data.infusion_leftovers[ingredient]))
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-- for i=0,4 do
spawn('sorcery_spark.png^[multiply:#FF8FDD', 1, 32 * 4)
-- end
-- for i=0,4 do
spawn('sorcery_spark.png^[multiply:#FFB1F6', 0.5, 64 * 4)
-- end
local discharge = sorcery.lib.node.discharger(pos)
if newtime >= infusion_time then
-- finished
local ingredient = infusion[1]:get_name()
for i = 1,#potions do
if potions[i]:is_empty() then goto skip end
local base = potions[i]:get_name()
local potion = potions[i]:get_definition()
................................................................................
elixir._proto.apply(newstack, potion._proto)
newstack:get_meta():set_string('description', sorcery.lib.ui.tooltip {
title = potion._proto.name .. ' Draught';
desc = potion._proto.desc;
color = sorcery.lib.color(potion._proto.color):readable();
props = effects_table(newstack);
});
inv:set_stack('potions',i,discharge(newstack))
else
for _,v in pairs(sorcery.data.infusions) do
if v.infuse == ingredient and v.into == base then
-- transform the base into the infusion
inv:set_stack('potions',i,discharge(ItemStack(v.output)))
end
end
end
::skip:: end
inv:set_stack('infusion',1,ItemStack(sorcery.data.infusion_leftovers[ingredient]))
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