sorcery  Diff

Differences From Artifact [b21e3fad50]:

To Artifact [3d99ab5529]:


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	is_clear = function(pos)
		if not sorcery.lib.node.is_air(pos) then return false end
		local ents = minetest.get_objects_inside_radius(pos,0.5)
		if #ents > 0 then return false end
		return true
	end;

















	tree_is_live = function(pos, checklight) -- VERY EXPENSIVE FUNCTION
		-- this is going to require some explanation.
		--
		-- for various purposes, we want to be able to tell the difference between
		-- a tree that has grown naturally from the grown vs. a couple of trunk nodes
		-- that the player has jammed together, even if she's built her own counterfeit







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	is_clear = function(pos)
		if not sorcery.lib.node.is_air(pos) then return false end
		local ents = minetest.get_objects_inside_radius(pos,0.5)
		if #ents > 0 then return false end
		return true
	end;

	insert = function(item, slot, npos, user, inv)
		inv = inv or minetest.get_meta(npos):get_inventory()
		if inv:room_for_item(slot,item) then
			inv:add_item(slot,item)
		else repeat
			if user then
				local ui = user:get_inventory()
				if ui:room_for_item('main', item) then
					ui:add_item('main', item)
					break
				end
			end
			minetest.add_item(npos, item)
		until true end
	end;

	tree_is_live = function(pos, checklight) -- VERY EXPENSIVE FUNCTION
		-- this is going to require some explanation.
		--
		-- for various purposes, we want to be able to tell the difference between
		-- a tree that has grown naturally from the grown vs. a couple of trunk nodes
		-- that the player has jammed together, even if she's built her own counterfeit