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end
end
return names[math.random(#names)]
end end
local find_builtin = function(out)
local rec = {}
local i = minetest.get_craft_recipe(out)
if #i.items == 0 then return nil end
local w = (i.width == 0) and 3 or i.width
for j=1,#i.items do
local row = math.floor((j-1) / w)
local col = (j-1) % w
if i.items[j] then
rec[1 + (row * 3) + col] = i.items[j]
end
................................................................................
end
return i
end
local function desc_builtin(i)
local desc
i, desc = group_eval(i)
-- print('describing ',i,dump(minetest.registered_items[i]))
if not minetest.registered_items[i] then
minetest.log('WARNING: unknown item in recipe ' .. i)
return 'Unknown Item'
end
if not desc then desc = minetest.registered_items[i].description end
if not desc then return 'Peculiar Item' end
local eol = string.find(desc,'\n')
if not eol then return desc else return string.sub(desc,1,eol-1) end
end;
local bookadjs = { -- sets are in reverse order!
{'Celestial', 'Divine', 'Inspired', 'Heavenly';
'Mystic', 'Diabolic', 'Luminous', 'Forsaken'};
{'Dark', 'Perfected', 'Flawless', 'Unthinkable';
................................................................................
{'Splendid', 'Magnificent', 'Sublime', 'Grand';
'Beneficent', 'Mysterious', 'Peculiar', 'Eerie';
'Fulsome', 'Fearsome', 'Curious', 'Fascinating';
'Notorious', 'Infamous'};
}
sorcery.cookbook.classes = {
craft = {
name = 'Crafting Guide';
node = 'xdecor:workbench';
booksuf = 'Manual';
w = 3, h = 3;
chance = 2;
................................................................................
-- slots = slot3x3;
-- };
cook = {
name = 'Cooking Recipe';
node = 'default:furnace';
booksuf = 'Cookbook';
w = 1, h = 1;
chance = 5;
slots = {{-0.2,0}};
pick = pick_builtin('cooking');
find = find_builtin;
props = props_builtin;
apply_exclusions = true;
};
infuse = {
name = 'Infusion Recipe';
node = 'sorcery:infuser';
booksuf = 'Pharmacopeia';
w = 1, h = 2;
chance = 2;
slots = {
{0,0};
{0,1};
};
pick = function(restrict)
-- TODO make sure affinity restrictions match
return sorcery.data.infusions[math.random(#sorcery.data.infusions)].output
end;
title = function(output)
for _,i in pairs(sorcery.data.infusions) do
print(dump(i))
if i.output == output then
if i._proto and i._proto.name
then return i._proto.name
else break end
end
end
return 'Mysterious Potion'
................................................................................
for _,i in pairs(sorcery.data.infusions) do
if i.output == out then
return { i.infuse, i.into }
end
end
end;
props = function(out)
local i = sorcery.cookbook.classes.infuse.find(out)
if i.recipe then return i.info else return {} end
end;
};
-- wand = {
-- booksuf = 'Grimoire';
-- }
enchant = {
name = 'Enchantment Matrix';
node = 'sorcery:enchanter';
booksuf = 'Grimoire';
drawslots = false;
chance = 1;
w = 2, h = 2;
pick = function(restrict)
-- TODO make sure affinity restrictions match
local names = {}
for k,v in pairs(sorcery.data.enchants) do
if v.recipe then names[#names+1] = k end
end
................................................................................
sorcery.cookbook.pickrecipe = function(kind,restrict)
if kind == nil then
for k,v in pairs(recipe_kinds) do
if math.random(v.chance) == 1 then
kind = k break
end
end
-- local rks = sorcery.lib.tbl.keys(recipe_kinds)
-- kind = rks[math.random(#rks)]
end
return recipe_kinds[kind].pick(restrict), kind
end
local render_recipe = function(kind,ingredients,result)
local k = recipe_kinds[kind]
local t = ''
for i=1,#k.slots do
local x, y = k.slots[i][1], k.slots[i][2]
if ingredients[i] and ingredients[i] ~= '' then
local tt
if k.indesc then tt = k.indesc(ingredients[i]) else tt = desc_builtin(ingredients[i]) end
................................................................................
t = string.format('box[%f,%f;0.1,0.1;#00000060]',x+0.45,y+0.45) .. t
end
end
end
local img, ot
local props = k.props(result)
if props.note then
t = t .. string.format([[
textarea[0,3;4,1;;;%s]
]], minetest.formspec_escape(props.note))
end
if k.icon then img = k.icon(result) end
if k.outdesc then ot = k.outdesc(result) else ot = desc_builtin(result) end
-- image[%f,%f;1,1;gui_furnace_arrow_bg.png^[transformR270]
return t .. string.format([[
item_image[%f,%f;1,1;%s]tooltip[%f,%f;1,1;%s]
]] --[[box[%f,%f;1,1;#850083A0]] .. [[
................................................................................
k.w, k.h/2 - 0.5, minetest.formspec_escape(minetest.registered_nodes[k.node].description),
-- k.w+1, k.h/2 - 0.5,
img and 'image' or 'item_image',
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result),
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot))
end;
local retrieve_recipe = function(kind,out)
local rec = recipe_kinds[kind]
local ing = rec.find(out)
return render_recipe(kind,ing,out), rec.w, rec.h
end
sorcery.cookbook.setrecipe = function(stack,k,r,restrict)
local meta = stack:get_meta()
if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end
local t = recipe_kinds[k]
meta:set_string('recipe_kind', k)
................................................................................
{2,1.3};
{2,4.5};
{2,7.7};
-- {0,1.3}, {4, 1.3};
-- {0,4.7}, {4, 4.7};
-- {0,8.1}, {4, 8.1};
}
print('book:',dump(book))
print('pgofs',pgofs)
for i=pgofs,(pgofs + constants.recipes_per_cookbook_page-1) do
local maxw, maxh = 3, 2
if not book.pages[i+1] then break end
local nr = 1+(i - pgofs)
local x,y = coords[nr][1], coords[nr][2]
local k = recipe_kinds[book.pages[i+1].kind]
local ox,oy = maxw - k.w, maxh - k.h
form = form .. string.format('container[%f,%f]%scontainer_end[]',(x+ox)-0.5,y,
retrieve_recipe(book.pages[i+1].kind, book.pages[i+1].name))
end
minetest.show_formspec(user:get_player_name(), 'sorcery:cookbook', form)
end
minetest.register_craftitem('sorcery:cookbook', {
description = 'Catalog';
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end
end
return names[math.random(#names)]
end end
local find_builtin = function(out)
local rec = {}
local i = minetest.get_craft_recipe(out)
if i == nil or i.items == nil or #i.items == 0 then return nil end
local w = (i.width == 0) and 3 or i.width
for j=1,#i.items do
local row = math.floor((j-1) / w)
local col = (j-1) % w
if i.items[j] then
rec[1 + (row * 3) + col] = i.items[j]
end
................................................................................
end
return i
end
local function desc_builtin(i)
local desc
i, desc = group_eval(i)
-- print('describing ',i,dump(minetest.registered_items[i]))
local s = ItemStack(i)
if not minetest.registered_items[s:get_name()] then
minetest.log('WARNING: unknown item in recipe ' .. i)
return 'Unknown Item'
end
if not desc then desc = minetest.registered_items[s:get_name()].description end
if not desc then return 'Peculiar Item' end
local eol = string.find(desc,'\n')
if eol then desc = string.sub(desc,1,eol-1) end
if s:get_count() > 1 then
desc = string.format("%s (%u)",desc,s:get_count())
end
return desc
end;
local bookadjs = { -- sets are in reverse order!
{'Celestial', 'Divine', 'Inspired', 'Heavenly';
'Mystic', 'Diabolic', 'Luminous', 'Forsaken'};
{'Dark', 'Perfected', 'Flawless', 'Unthinkable';
................................................................................
{'Splendid', 'Magnificent', 'Sublime', 'Grand';
'Beneficent', 'Mysterious', 'Peculiar', 'Eerie';
'Fulsome', 'Fearsome', 'Curious', 'Fascinating';
'Notorious', 'Infamous'};
}
local cache = {
populate_grindables = function(cache)
if not cache.grindables then
cache.grindables = {}
for k,v in pairs(minetest.registered_items) do
if sorcery.itemclass.get(k, 'grindable') then
cache.grindables[#cache.grindables+1] = k
end
end
end
end;
}
sorcery.cookbook.classes = {
craft = {
name = 'Crafting Guide';
node = 'xdecor:workbench';
booksuf = 'Manual';
w = 3, h = 3;
chance = 2;
................................................................................
-- slots = slot3x3;
-- };
cook = {
name = 'Cooking Recipe';
node = 'default:furnace';
booksuf = 'Cookbook';
w = 1, h = 1;
chance = 3;
slots = {{-0.2,0}};
pick = pick_builtin('cooking');
find = find_builtin;
props = props_builtin;
apply_exclusions = true;
};
infuse = {
name = 'Infusion Recipe';
node = 'sorcery:infuser';
booksuf = 'Pharmacopeia';
w = 1, h = 2;
chance = 4;
slots = {
{0,0};
{0,1};
};
pick = function(restrict)
-- TODO make sure affinity restrictions match
return sorcery.data.infusions[math.random(#sorcery.data.infusions)].output
end;
title = function(output)
for _,i in pairs(sorcery.data.infusions) do
if i.output == output then
if i._proto and i._proto.name
then return i._proto.name
else break end
end
end
return 'Mysterious Potion'
................................................................................
for _,i in pairs(sorcery.data.infusions) do
if i.output == out then
return { i.infuse, i.into }
end
end
end;
props = function(out)
for _,i in pairs(sorcery.data.infusions) do
if i.output == out then
if i.recipe then return i.recipe else return {} end
end
end
end;
};
grind = {
name = 'Milling Guide';
node = 'sorcery:mill';
booksuf = 'Manual';
chance = 1;
w = 1, h = 2;
pick = function(restrict)
cache:populate_grindables()
local i = cache.grindables[math.random(#cache.grindables)]
local pd = sorcery.itemclass.get(i, 'grindable')
return pd.powder
end;
desc = desc_builtin;
props = props_builtin;
slots = {
{0,1},
{0,0};
};
find = function(out)
cache:populate_grindables()
for _,v in pairs(cache.grindables) do
local g = sorcery.itemclass.get(v,'grindable')
if g.powder == out then
if g.grindcost then
v = v .. ' ' .. tostring(g.grindcost)
end
local mbh = sorcery.lib.tbl.keys(sorcery.data.metals)
table.sort(mbh, function(a,b)
return sorcery.data.metals[a].hardness < sorcery.data.metals[b].hardness
end)
for _,metal in pairs(mbh) do
local md = sorcery.data.metals[metal]
if ((not md.no_tools) or md.grindhead) and md.hardness >= g.hardness then
return {v, 'sorcery:mill_grindhead_' .. metal}
end
end
return {v,''} -- !!
end
end
end;
};
-- wand = {
-- booksuf = 'Grimoire';
-- }
enchant = {
name = 'Enchantment Matrix';
node = 'sorcery:enchanter';
booksuf = 'Grimoire';
drawslots = false;
chance = 6;
w = 2, h = 2;
pick = function(restrict)
-- TODO make sure affinity restrictions match
local names = {}
for k,v in pairs(sorcery.data.enchants) do
if v.recipe then names[#names+1] = k end
end
................................................................................
sorcery.cookbook.pickrecipe = function(kind,restrict)
if kind == nil then
for k,v in pairs(recipe_kinds) do
if math.random(v.chance) == 1 then
kind = k break
end
end
if kind == nil then -- oh well, we tried
local rks = sorcery.lib.tbl.keys(recipe_kinds)
kind = rks[math.random(#rks)]
end
end
return recipe_kinds[kind].pick(restrict), kind
end
local render_recipe = function(kind,ingredients,result,notes_right)
local k = recipe_kinds[kind]
local t = ''
for i=1,#k.slots do
local x, y = k.slots[i][1], k.slots[i][2]
if ingredients[i] and ingredients[i] ~= '' then
local tt
if k.indesc then tt = k.indesc(ingredients[i]) else tt = desc_builtin(ingredients[i]) end
................................................................................
t = string.format('box[%f,%f;0.1,0.1;#00000060]',x+0.45,y+0.45) .. t
end
end
end
local img, ot
local props = k.props(result)
if props.note then
local nx, ny, nw, nh
if notes_right then
nx = 5 ny = 0
nw = 3 nh = 3
else
nx = 0 ny = 3
nw = 4 nh = 1
end
t = t .. string.format([[
textarea[%f,%f;%f,%f;;;%s]
]], nx,ny,nw,nh, minetest.formspec_escape(props.note))
end
if k.icon then img = k.icon(result) end
if k.outdesc then ot = k.outdesc(result) else ot = desc_builtin(result) end
-- image[%f,%f;1,1;gui_furnace_arrow_bg.png^[transformR270]
return t .. string.format([[
item_image[%f,%f;1,1;%s]tooltip[%f,%f;1,1;%s]
]] --[[box[%f,%f;1,1;#850083A0]] .. [[
................................................................................
k.w, k.h/2 - 0.5, minetest.formspec_escape(minetest.registered_nodes[k.node].description),
-- k.w+1, k.h/2 - 0.5,
img and 'image' or 'item_image',
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(img or result),
k.w+1.1, k.h/2 - 0.5, minetest.formspec_escape(ot))
end;
local retrieve_recipe = function(kind,out,notes_right)
local rec = recipe_kinds[kind]
local ing = rec.find(out)
return render_recipe(kind,ing,out,notes_right), rec.w, rec.h
end
sorcery.cookbook.setrecipe = function(stack,k,r,restrict)
local meta = stack:get_meta()
if not r then r,k = sorcery.cookbook.pickrecipe(k,restrict) end
local t = recipe_kinds[k]
meta:set_string('recipe_kind', k)
................................................................................
{2,1.3};
{2,4.5};
{2,7.7};
-- {0,1.3}, {4, 1.3};
-- {0,4.7}, {4, 4.7};
-- {0,8.1}, {4, 8.1};
}
for i=pgofs,(pgofs + constants.recipes_per_cookbook_page-1) do
local maxw, maxh = 3, 2
if not book.pages[i+1] then break end
local nr = 1+(i - pgofs)
local x,y = coords[nr][1], coords[nr][2]
local k = recipe_kinds[book.pages[i+1].kind]
local ox,oy = maxw - k.w, maxh - k.h
form = form .. string.format('container[%f,%f]%scontainer_end[]',(x+ox)-0.5,y,
retrieve_recipe(book.pages[i+1].kind, book.pages[i+1].name, true))
end
minetest.show_formspec(user:get_player_name(), 'sorcery:cookbook', form)
end
minetest.register_craftitem('sorcery:cookbook', {
description = 'Catalog';
|