sorcery  Diff

Differences From Artifact [aaa85eb70f]:

To Artifact [423ee7c3cf]:


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			},
			acceleration = {
				x = 0,
				y = -1,
				z = 0
			}
		}
	end
end


















































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			},
			acceleration = {
				x = 0,
				y = -1,
				z = 0
			}
		}
	end
end

-- target can be an entity or a pos vector
sorcery.vfx.imbue = function(color, target, strength, height)
	local tpos if target.get_pos then
		tpos = target:get_pos()
		if target.get_properties then
			height = height or ((target:get_properties().eye_height or 1)*1.3)
		end
	else
		tpos = target
	end
	height = height or 1
	local scenter = vector.add(tpos, {x=0,y=height/2,z=0})
	for i=1,math.random(64*(strength or 1),128*(strength or 1)) do
		local high = (height+0.8)*math.random() - 0.8
		local far = (high >= -0.5 and high <= height) and
			(math.random() * 0.3 + 0.4) or
			(math.random() * 0.5)
		local yaw = {x=0, y = math.random()*(2*math.pi), z=0}
		local po = vector.rotate({x=far,y=high,z=0}, yaw)
		local ppos = vector.add(po,tpos)
		local dir = vector.direction(ppos,scenter)
		local vel = math.random() * 0.8 + 0.4
		local col if type(color) == 'function'
			then col = color(i, {high = high, far = far, dir = dir, vel = vel, pos = po})
			else col = color
		end
		minetest.add_particle {
			pos = ppos;
			velocity = vector.multiply(dir,vel);
			expirationtime = far / vel;
			size = math.random()*2.4 + 0.6;
			texture = sorcery.lib.image('sorcery_sputter.png'):glow(col):render();
			glow = 14;
			animation = {
				type = 'vertical_frames', length = far/vel;
				aspect_w = 16, aspect_h = 16;
			};
		}
	end
end