sorcery  Diff

Differences From Artifact [a94be8d51a]:

To Artifact [e432fc7b5e]:


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	-- factor by which wear is increased when grinding
	-- above your paygrade

	grind_factor = 10;
	-- adjusts the amount of time it takes to grind
	-- metal into powder
	
	grind_wear = 2000;
	-- amount of damage done to a grind head grinding
	-- metal of equal hardness. increased or decreased
	-- depending on differential
	
	grind_torque_factor = 0.1;
	-- how many points of hardness translate into how
	-- much ley-current needed (per second)
................................................................................
			local grind_wear = {}
			local grinders_present = false
			grinders_on = {false,false}
			for i=1,inv:get_size('grinder') do
				local gh = inv:get_stack('grinder',i)
				if not gh:is_empty() then
					grinders_present = true
					local hh = sorcery.data.metals[gh:get_definition()._proto.metal].hardness






					local dif = mp.hardness - hh
					local wear
					if dif == 0 then
						wear = constants.grind_wear
					elseif dif < 0 then
						wear = constants.grind_wear * ((dif * -1)/constants.grind_range)
					elseif dif > 0 then
................................................................................
	recipe = {
		{'basic_materials:chain_steel','basic_materials:gear_steel','basic_materials:chain_steel'};
		{'basic_materials:gear_steel', 'basic_materials:steel_bar', 'basic_materials:gear_steel'};
		{'default:tin_ingot','default:steelblock','default:tin_ingot'};
	};
}
for name,metal in pairs(sorcery.data.metals) do

	local i,f = metal.parts.ingot, metal.parts.fragment
	local id = 'sorcery:mill_grindhead_' .. name
	minetest.register_tool(id,{
		description = sorcery.lib.str.capitalize(name) .. ' Grinding Head';
		inventory_image = sorcery.lib.image('sorcery_mill_grindhead.png'):multiply(sorcery.lib.color(metal.tone)):render();
		groups = { sorcery_mill_grindhead = 1, sorcery_metallurgy = 1 };
		_proto = {
................................................................................
		output = id;
		recipe = {
			{f,i,f};
			{i,'',i};
			{f,i,f};
		};
	}
end





























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	-- factor by which wear is increased when grinding
	-- above your paygrade

	grind_factor = 10;
	-- adjusts the amount of time it takes to grind
	-- metal into powder
	
	grind_wear = 1000;
	-- amount of damage done to a grind head grinding
	-- metal of equal hardness. increased or decreased
	-- depending on differential
	
	grind_torque_factor = 0.1;
	-- how many points of hardness translate into how
	-- much ley-current needed (per second)
................................................................................
			local grind_wear = {}
			local grinders_present = false
			grinders_on = {false,false}
			for i=1,inv:get_size('grinder') do
				local gh = inv:get_stack('grinder',i)
				if not gh:is_empty() then
					grinders_present = true
					local gproto = gh:get_definition()._proto
					local hh = 0
					if gproto.metal then
						hh = sorcery.data.metals[gproto.metal].hardness
					elseif gproto.gem then
						hh = sorcery.data.gems[gproto.gem].hardness
					end
					local dif = mp.hardness - hh
					local wear
					if dif == 0 then
						wear = constants.grind_wear
					elseif dif < 0 then
						wear = constants.grind_wear * ((dif * -1)/constants.grind_range)
					elseif dif > 0 then
................................................................................
	recipe = {
		{'basic_materials:chain_steel','basic_materials:gear_steel','basic_materials:chain_steel'};
		{'basic_materials:gear_steel', 'basic_materials:steel_bar', 'basic_materials:gear_steel'};
		{'default:tin_ingot','default:steelblock','default:tin_ingot'};
	};
}
for name,metal in pairs(sorcery.data.metals) do
	if metal.no_tools and not metal.grindhead then goto skip end
	local i,f = metal.parts.ingot, metal.parts.fragment
	local id = 'sorcery:mill_grindhead_' .. name
	minetest.register_tool(id,{
		description = sorcery.lib.str.capitalize(name) .. ' Grinding Head';
		inventory_image = sorcery.lib.image('sorcery_mill_grindhead.png'):multiply(sorcery.lib.color(metal.tone)):render();
		groups = { sorcery_mill_grindhead = 1, sorcery_metallurgy = 1 };
		_proto = {
................................................................................
		output = id;
		recipe = {
			{f,i,f};
			{i,'',i};
			{f,i,f};
		};
	}
::skip::end

for name,gem in pairs(sorcery.data.gems) do
	if not gem.tools and not gem.grindhead then goto skip end
	local i,f = gem.parts.item, gem.parts.shard
	local id = 'sorcery:mill_grindhead_' .. name
	minetest.register_tool(id,{
		description = sorcery.lib.str.capitalize(name) .. ' Grinding Head';
		inventory_image = sorcery.lib.image('sorcery_mill_grindhead.png'):multiply(sorcery.lib.color(gem.tone)):render();
		groups = { sorcery_mill_grindhead = 1, sorcery_metallurgy = 1 };
		_proto = {
			gem = name;
		};
	});
	minetest.register_craft {
		output = id;
		recipe = {
			{f,i,f};
			{i,'',i};
			{f,i,f};
		};
	}
::skip::end