@@ -248,10 +248,10 @@ -- existing antimagic field, or someone with an existing antimagic aura -- walking into range of the anchor. so every time a spell effect would -- take place, we first check to see if it's in range of something nasty if not s.disjunction and -- avoid self-disjunction - (s.caster and sorcery.spell.probe(s.caster:get_pos()).disjunction) or - (s.anchor and sorcery.spell.probe(s.anchor,s.range).disjunction) then + ((s.caster and sorcery.spell.probe(s.caster:get_pos()).disjunction) or + (s.anchor and sorcery.spell.probe(s.anchor,s.range).disjunction)) then sorcery.spell.disjoin{spell=s} else if not s.disjunction then for _,sub in pairs(s.subjects) do local sp = sub.player:get_pos()