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sorcery.register_oil = function(name,label,desc,color,imgvariant,extra)
local image = 'xdecor_bowl.png^(sorcery_oil_' .. (imgvariant or 'dull') .. '.png^[colorize:'..tostring(color)..':140)'
sorcery.register.residue.link('sorcery:' .. name, 'xdecor:bowl')
extra.description = label;
extra.inventory_image = image;
if not extra.groups then extra.groups = {} end
minetest.register_craftitem('sorcery:' .. name, extra)
end
sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued with stolen (or perhaps donated) life force', u.color(219,19,14), nil, nil, {
_sorcery = {
life_store = 4;
container = {
................................................................................
output = 'sorcery:' .. id;
_proto = proto;
}
end
end
-- for n,v in pairs(sorcery.data.potions) do
sorcery.register.potions.foreach('sorcery:mknodes',{},function(n,v)
local color = u.color(v.color)
local kind = v.style
local glow = v.glow
local id = 'potion_' .. string.lower(n)
local desc = 'A ' .. ((glow and 'glowing ') or '') ..
'bottle of ' .. string.lower(n) ..
((kind == 'sparkle' and ', fiercely bubbling') or '') ..
' liquid'
local fullname = n .. ' Potion'
sorcery.register.liquid.link('sorcery:'..id, {
name = 'Serene Potion';
color = v.color;
proto = v;
kind = 'sorcery:potion';
measure = function(amt) return string.format('%s draughts', amt / 3) end;
containers = {
['vessels:glass_bottle'] = 'sorcery:' .. id;
};
})
sorcery.register_potion(id, fullname, desc, color, kind, glow, {
groups = {
sorcery_potion = 1;
sorcery_magical = 1;
};
_proto = v;
_sorcery = {
................................................................................
};
};
})
create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname})
end)
-- for n,potion in pairs(sorcery.data.draughts) do
sorcery.register.draughts.foreach('sorcery:mknodes',{},function(n,potion)
local name = 'draught_' .. n
local behavior = {
_proto = potion;
groups = {
sorcery_potion = 2;
sorcery_draught = 1;
sorcery_magical = 1;
sorcery_usable_magic = 1;
................................................................................
potion.style or 'dull',
potion.glow or 0,
behavior)
create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname})
end)
-- for n,elixir in pairs(sorcery.data.elixirs) do
sorcery.register.elixirs.foreach('sorcery:mknodes',{},function(n,elixir)
local color = u.color(elixir.color)
local id = 'elixir_' .. string.lower(n)
local fullname = 'Elixir of ' .. n
sorcery.register_potion(id, fullname, nil, color, 'dull', false, {
_proto = elixir;
groups = {
sorcery_elixir = 1;
sorcery_magical = 1;
};
})
................................................................................
local kind = v.style
sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, {
groups = { sorcery_grease = 1 }
})
end)
-- for n,v in pairs(sorcery.data.philters) do
sorcery.register.philters.foreach('sorcery:mknodes',{},function(n,v)
local color = u.color(v.color)
local id = 'philter_' .. n
local name = v.name or u.str.capitalize(n)
local fullname = name .. ' Philter'
sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, {
_proto = v;
_protoname = n;
groups = {
sorcery_magical = 1;
sorcery_philter = 1;
};
})
create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname})
end)
-- for n,v in pairs(sorcery.data.extracts) do
sorcery.register.extracts.foreach('sorcery:mknodes',{},function(n,v)
local item = v[1]
local color = u.color(v[2])
................................................................................
{"farming:mortar_pestle", "farming:mortar_pestle"};
};
}
end
-- need a relatively pure alcohol for this, tho other alcohols can be used
-- for potionmaking in other ways
add_alcohol('farming:bottle_ethanol')
add_alcohol('wine:glass_vodka')
end)
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sorcery.register_oil = function(name,label,desc,color,imgvariant,extra)
local image = 'xdecor_bowl.png^(sorcery_oil_' .. (imgvariant or 'dull') .. '.png^[colorize:'..tostring(color)..':140)'
sorcery.register.residue.link('sorcery:' .. name, 'xdecor:bowl')
extra.description = label;
extra.inventory_image = image;
if not extra.groups then extra.groups = {} end
extra.groups.sorcery_oil = 1
minetest.register_craftitem('sorcery:' .. name, extra)
end
sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued with stolen (or perhaps donated) life force', u.color(219,19,14), nil, nil, {
_sorcery = {
life_store = 4;
container = {
................................................................................
output = 'sorcery:' .. id;
_proto = proto;
}
end
end
-- for n,v in pairs(sorcery.data.potions) do
local kind_potion = {
label = 'Potion';
kind = 'A mystical liquid crucial to the art of alchemy';
}
sorcery.register.potions.foreach('sorcery:mknodes',{},function(n,v)
local color = u.color(v.color)
local kind = v.style
local glow = v.glow
local id = 'potion_' .. string.lower(n)
local desc = 'A ' .. ((glow and 'glowing ') or '') ..
'bottle of ' .. string.lower(n) ..
((kind == 'sparkle' and ', fiercely bubbling') or '') ..
' liquid'
local fullname = n .. ' Potion'
sorcery.register.liquid.link('sorcery:'..id, {
name = fullname;
color = v.color;
proto = v;
kind = 'sorcery:potion';
measure = function(amt) return string.format('%s draughts', amt / 3) end;
containers = {
['vessels:glass_bottle'] = 'sorcery:' .. id;
};
})
v.kind = kind_potion;
sorcery.register_potion(id, fullname, desc, color, kind, glow, {
groups = {
sorcery_potion = 1;
sorcery_magical = 1;
};
_proto = v;
_sorcery = {
................................................................................
};
};
})
create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname})
end)
-- for n,potion in pairs(sorcery.data.draughts) do
local kind_draught = {
label = 'Draught';
desc = 'A drink that will suffuse your body and spirit with mystic energies';
}
sorcery.register.draughts.foreach('sorcery:mknodes',{},function(n,potion)
local name = 'draught_' .. n
potion.kind = kind_draught
local behavior = {
_proto = potion;
groups = {
sorcery_potion = 2;
sorcery_draught = 1;
sorcery_magical = 1;
sorcery_usable_magic = 1;
................................................................................
potion.style or 'dull',
potion.glow or 0,
behavior)
create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname})
end)
-- for n,elixir in pairs(sorcery.data.elixirs) do
local kind_elixir = {
label = 'Elixir';
desc = 'A special kind of potion that enhances the particular qualities of other alchemical brews';
}
sorcery.register.elixirs.foreach('sorcery:mknodes',{},function(n,elixir)
local color = u.color(elixir.color)
local id = 'elixir_' .. string.lower(n)
local fullname = 'Elixir of ' .. n
elixir.kind = kind_elixir;
sorcery.register_potion(id, fullname, nil, color, 'dull', false, {
_proto = elixir;
groups = {
sorcery_elixir = 1;
sorcery_magical = 1;
};
})
................................................................................
local kind = v.style
sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, {
groups = { sorcery_grease = 1 }
})
end)
-- for n,v in pairs(sorcery.data.philters) do
local kind_philter = {
label = 'Philter';
desc = 'A special kind of potion that wooden rods can be soaked in to imbue them with special powers and transform them into wands';
}
sorcery.register.philters.foreach('sorcery:mknodes',{},function(n,v)
local color = u.color(v.color)
local id = 'philter_' .. n
local name = v.name or u.str.capitalize(n)
if not v.name then v.name = name end
local fullname = name .. ' Philter'
v.kind = kind_philter
sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, {
_proto = v;
_protoname = n;
groups = {
sorcery_magical = 1;
sorcery_philter = 1;
};
})
v.quals = {force = true};
create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname})
end)
-- for n,v in pairs(sorcery.data.extracts) do
sorcery.register.extracts.foreach('sorcery:mknodes',{},function(n,v)
local item = v[1]
local color = u.color(v[2])
................................................................................
{"farming:mortar_pestle", "farming:mortar_pestle"};
};
}
end
-- need a relatively pure alcohol for this, tho other alcohols can be used
-- for potionmaking in other ways
add_alcohol('farming:bottle_ethanol')
if minetest.get_modpath('wine') then
add_alcohol('wine:glass_vodka')
end
end)
|