sorcery  Diff

Differences From Artifact [a383f4a3c9]:

To Artifact [0e41979f02]:


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		'sorcery_conduit_copper_side.png';
	};
	groups = {
		sorcery_ley_device = 1;
		cracky = 3;
	};
	_sorcery = {
		ley = { mode = 'signal'; power = 10 };
	};
})
minetest.register_craft {
	output = 'sorcery:conduit 4';
	recipe = {
		{'default:copper_ingot', 'default:copper_ingot',  'default:copper_ingot'};
		{'default:copper_ingot', 'sorcery:electrumblock', 'default:copper_ingot'};
................................................................................
		paramtype2 = 'facedir';
		groups = {
			cracky = 2;
			choppy = 1;
			sorcery_ley_device = 1;
		};
		_sorcery = {
			ley = { mode = 'signal'; power = 5; }
		};
		tiles = tiles;
	})
	minetest.register_craft {
		output = id .. ' 4';
		recipe = {
			{item, 'sorcery:conduit'};
................................................................................
		if props and props.on_leychange then
			props.on_leychange(pos)
		end
	end
end
sorcery.ley.notify = function(pos)
	local n = sorcery.ley.mapnet(pos)
	sorcery.ley.notifymap(n.map)
end

sorcery.ley.field_to_current = function(strength,time)
	local ley_factor = 0.25
	-- a ley harvester will produce this much current with
	-- access to a full-strength leyline
	
................................................................................
			sorcery_ley_device = 1;
			sorcery_magitech = 1;
		};
		on_construct = function(pos)
			local meta = minetest.get_meta(pos)
			meta:set_string('infotext','Condenser')
		end;
		on_rightclick = function(pos)
			local c = sorcery.ley.netcaps(pos,1)
			c.net.devices.signal = nil
			print('LEYNET', dump(c))
		end;
		_sorcery = {
			ley = { mode = 'produce';
				power = function(pos,time)
					return sorcery.ley.field_to_current(sorcery.ley.estimate(pos).force, time);
				end;
				affinity = function(pos)
					return sorcery.ley.estimate(pos).aff
................................................................................
	]], math.floor(burnprog * 100)) .. lamps)
end
for _,active in pairs{true,false} do
	local id = 'sorcery:generator' .. (active and '_active' or '')
	minetest.register_node(id, {
		description = 'Generator';
		paramtype2 = 'facedir';
		groups = { cracky = 2; sorcery_ley_device = 1; };
		drop = 'sorcery:generator';
		tiles = {
			'sorcery_ley_generator_top.png';
			'sorcery_ley_generator_bottom.png';
			'sorcery_ley_generator_side.png';
			'sorcery_ley_generator_side.png';
			'sorcery_ley_generator_back.png';







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		'sorcery_conduit_copper_side.png';
	};
	groups = {
		sorcery_ley_device = 1;
		cracky = 3;
	};
	_sorcery = {
		ley = { mode = 'signal'; power = 100 };
	};
})
minetest.register_craft {
	output = 'sorcery:conduit 4';
	recipe = {
		{'default:copper_ingot', 'default:copper_ingot',  'default:copper_ingot'};
		{'default:copper_ingot', 'sorcery:electrumblock', 'default:copper_ingot'};
................................................................................
		paramtype2 = 'facedir';
		groups = {
			cracky = 2;
			choppy = 1;
			sorcery_ley_device = 1;
		};
		_sorcery = {
			ley = { mode = 'signal'; power = 50; }
		};
		tiles = tiles;
	})
	minetest.register_craft {
		output = id .. ' 4';
		recipe = {
			{item, 'sorcery:conduit'};
................................................................................
		if props and props.on_leychange then
			props.on_leychange(pos)
		end
	end
end
sorcery.ley.notify = function(pos)
	local n = sorcery.ley.mapnet(pos)
	if n then sorcery.ley.notifymap(n.map) end
end

sorcery.ley.field_to_current = function(strength,time)
	local ley_factor = 0.25
	-- a ley harvester will produce this much current with
	-- access to a full-strength leyline
	
................................................................................
			sorcery_ley_device = 1;
			sorcery_magitech = 1;
		};
		on_construct = function(pos)
			local meta = minetest.get_meta(pos)
			meta:set_string('infotext','Condenser')
		end;





		_sorcery = {
			ley = { mode = 'produce';
				power = function(pos,time)
					return sorcery.ley.field_to_current(sorcery.ley.estimate(pos).force, time);
				end;
				affinity = function(pos)
					return sorcery.ley.estimate(pos).aff
................................................................................
	]], math.floor(burnprog * 100)) .. lamps)
end
for _,active in pairs{true,false} do
	local id = 'sorcery:generator' .. (active and '_active' or '')
	minetest.register_node(id, {
		description = 'Generator';
		paramtype2 = 'facedir';
		groups = { cracky = 2; sorcery_ley_device = 1; sorcery_device_generator = active and 1 or 2};
		drop = 'sorcery:generator';
		tiles = {
			'sorcery_ley_generator_top.png';
			'sorcery_ley_generator_bottom.png';
			'sorcery_ley_generator_side.png';
			'sorcery_ley_generator_side.png';
			'sorcery_ley_generator_back.png';