@@ -143,8 +143,9 @@ cooktime = metal.cooktime; hardness = (metal.hardness/8) * 3; -- scaled wrt diamond level = math.ceil(((metal.hardness/8) * 3)) + 1; ingot_image = (metal.image and metal.image.ingot) or nil; + block_image = (metal.image and metal.image.block) or nil; ore_image = 'default_stone.png^sorcery_' .. name .. '_ore.png'; lump_image = (metal.image and metal.image.lump) or nil; armor_weight = metal.armor_weight; armor_protection = metal.armor_protection;