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drawtype = 'airlike';
light_source = 5 + math.ceil(i * (11/minetest.LIGHT_MAX));
sunlight_propagates = true;
buildable_to = true;
pointable = false;
walkable = false;
floodable = true;
groups = { air = 1; sorcery_air = 1; };
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float('duration',10)
meta:set_float('timeleft',10)
meta:set_int('power',minetest.LIGHT_MAX)
minetest.get_node_timer(pos):start(1)
end;
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drawtype = 'airlike';
light_source = 5 + math.ceil(i * (11/minetest.LIGHT_MAX));
sunlight_propagates = true;
buildable_to = true;
pointable = false;
walkable = false;
floodable = true;
groups = { air = 1; sorcery_air = 1; not_in_creative_inventory = 1; };
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_float('duration',10)
meta:set_float('timeleft',10)
meta:set_int('power',minetest.LIGHT_MAX)
minetest.get_node_timer(pos):start(1)
end;
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