898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
...
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
....
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
|
if sorcery.lib.node.is_clear(sum) then
vp[#vp+1] = sum
end
end
if #vp > 0 then npos=vp[math.random(#vp)] end
end
if npos then
minetest.set_node(npos, minetest.get_node(ctx.target.under))
if minetest.registered_nodes[ty].on_construct then
minetest.registered_nodes[ty].on_construct(npos)
end
minetest.get_meta(npos):from_table(origmeta)
return npos, true
else
local nstack = ItemStack(ty)
nstack:get_meta():from_table(origmeta)
local leftover = ctx.caster:get_inventory():add_item('main',nstack)
if leftover and not leftover.is_empty() then
................................................................................
};
};
};
luminate = {
name = 'Luminate';
tone = {255,194,0};
minpower = 1;
rarity = 5;
amulets = {
luxite = {
name = 'Glow';
desc = 'Swathe yourself in an aura of sparkling radiance, casting light upon all the dark places where you voyage';
cast = function(ctx)
local fac = (ctx.stats.power * 0.1)
local radius = 2 + 5*fac
................................................................................
if sorcery.lib.str.beginswith(minetest.get_node(n).name,'sorcery:air_glimmer_') then
minetest.remove_node(n)
end
end
end;
intervals = {
{period = period, after = {whence=0,secs=0.7}, fn = function(c)
print('cycling!')
for _,sub in pairs(c.spell.subjects) do
local ox, oy, oz = math.random(-radius,radius),
math.random(-radius,radius),
math.random(-radius,radius)
local pos = vector.offset(sub.player:get_pos(), ox,oy,oz)
print('pos',minetest.pos_to_string(pos),'player',minetest.pos_to_string(sub.player:get_pos()))
if sorcery.lib.node.is_air(pos) then
print('is air!')
local power = math.random(4,minetest.LIGHT_MAX)
minetest.set_node(pos, {
name = 'sorcery:air_glimmer_' .. tostring(power);
})
c.spell.nodes[#c.spell.nodes + 1] = pos
local d = glowduration * (0.5 + math.random()*0.5)
local m = minetest.get_meta(pos)
m:set_float('duration', d)
m:set_float('timeleft', d)
m:set_int('power', power)
else
print('not air!', dump(minetest.get_node(pos)))
end
end
end};
};
}
end;
iridium = {
|
|
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
...
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
....
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
|
if sorcery.lib.node.is_clear(sum) then
vp[#vp+1] = sum
end
end
if #vp > 0 then npos=vp[math.random(#vp)] end
end
if npos then
minetest.place_node(npos, minetest.get_node(ctx.target.under))
-- if minetest.registered_nodes[ty].on_construct then
-- minetest.registered_nodes[ty].on_construct(npos)
-- end
minetest.get_meta(npos):from_table(origmeta)
return npos, true
else
local nstack = ItemStack(ty)
nstack:get_meta():from_table(origmeta)
local leftover = ctx.caster:get_inventory():add_item('main',nstack)
if leftover and not leftover.is_empty() then
................................................................................
};
};
};
luminate = {
name = 'Luminate';
tone = {255,194,0};
minpower = 1;
rarity = 8;
amulets = {
luxite = {
name = 'Glow';
desc = 'Swathe yourself in an aura of sparkling radiance, casting light upon all the dark places where you voyage';
cast = function(ctx)
local fac = (ctx.stats.power * 0.1)
local radius = 2 + 5*fac
................................................................................
if sorcery.lib.str.beginswith(minetest.get_node(n).name,'sorcery:air_glimmer_') then
minetest.remove_node(n)
end
end
end;
intervals = {
{period = period, after = {whence=0,secs=0.7}, fn = function(c)
for _,sub in pairs(c.spell.subjects) do
local ox, oy, oz = math.random(-radius,radius),
math.random(-radius,radius),
math.random(-radius,radius)
local pos = vector.offset(sub.player:get_pos(), ox,oy,oz)
-- print('pos',minetest.pos_to_string(pos),'player',minetest.pos_to_string(sub.player:get_pos()))
if sorcery.lib.node.is_air(pos) then
local power = math.random(4,minetest.LIGHT_MAX)
minetest.set_node(pos, {
name = 'sorcery:air_glimmer_' .. tostring(power);
})
c.spell.nodes[#c.spell.nodes + 1] = pos
local d = glowduration * (0.5 + math.random()*0.5)
local m = minetest.get_meta(pos)
m:set_float('duration', d)
m:set_float('timeleft', d)
m:set_int('power', power)
-- else
-- print('not air!', dump(minetest.get_node(pos)))
end
end
end};
};
}
end;
iridium = {
|