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local log = sorcery.logger('tap')
local sap_interval = 20;
local function tapdrip(liq, pos)
return sorcery.vfx.drip(liq, vector.offset(pos, 0, -0.3, 0), math.random(5,12), sap_interval, 2)
end
minetest.register_node('sorcery:tap',{
description = 'Tree Tap';
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local log = sorcery.logger('tap')
local sap_interval = 50;
local function tapdrip(liq, pos)
return sorcery.vfx.drip(liq, vector.offset(pos, 0, -0.3, 0), math.random(5,12), sap_interval, 2)
end
minetest.register_node('sorcery:tap',{
description = 'Tree Tap';
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