@@ -18,8 +18,9 @@ drawtype = 'mesh'; paramtype = 'light'; paramtype2 = 'facedir'; mesh = 'sorcery-harvester.obj'; + after_dig_node = sorcery.lib.node.purge_container; groups = { cracky = 2; oddly_breakable_by_hand = 1; }; sunlight_propagates = true; selection_box = hitbox; collision_box = hitbox;