sorcery  Diff

Differences From Artifact [816e3182ea]:

To Artifact [43593523a3]:


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-- for name, metal in pairs(sorcery.data.metals) do
sorcery.register.metals.foreach('sorcery:generate',{},function(name,metal)
	local ingot = metal.ingot or 'sorcery:' .. name .. '_ingot'
	local block = metal.block or 'sorcery:' .. name .. 'block'
	local screw = 'sorcery:screw_' .. name
	local fragment = 'sorcery:fragment_' .. name
	local powder = 'sorcery:powder_' .. name

	metal.parts = {
		ingot = ingot;
		block = block;
		screw = screw;
		fragment = fragment;
		powder = powder;

	}
	if not metal.no_tools then for t,c in pairs(tools) do
		sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
			metal = true;
			id = name; data = metal;
			value = c.cost * fragments_per_ingot;
		}
................................................................................
	sorcery.data.metallookup[fragment] = {
		id = name; data = metal;
		value = 1;
	}
	minetest.register_craftitem(screw, {
		description = sorcery.lib.str.capitalize(name) .. ' Screw';
		inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
		groups = {
			metal = 1;
			sorcery_screw = 1;
			sorcery_tech_component = 1;
		};
		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;
				grindcost = 2, grindvalue = 1;
				value = 0.5;
			};
		};
	})














	local reglathe = function(ty, sz)
		sorcery.lathe.register {
			input = ty;
			output = {name = screw, count = sz * 2};
			tech = 'cut', cost = 1;
		}
	end
	reglathe(fragment, 1)
	reglathe(ingot, 4)
	reglathe(block, 4 * 9)













	minetest.register_craftitem(powder, {
		description = sorcery.lib.str.capitalize(name) .. ' Powder';
		inventory_image = 'sorcery_' .. name .. '_powder.png';
	})
	if metal.dye then
		minetest.register_craft {
			output = 'dye:' .. metal.dye .. ' 4';







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-- for name, metal in pairs(sorcery.data.metals) do
sorcery.register.metals.foreach('sorcery:generate',{},function(name,metal)
	local ingot = metal.ingot or 'sorcery:' .. name .. '_ingot'
	local block = metal.block or 'sorcery:' .. name .. 'block'
	local screw = 'sorcery:screw_' .. name
	local fragment = 'sorcery:fragment_' .. name
	local powder = 'sorcery:powder_' .. name
	local disc = 'sorcery:disc_' .. name
	metal.parts = {
		ingot = ingot;
		block = block;
		screw = screw;
		fragment = fragment;
		powder = powder;
		disc = disc;
	}
	if not metal.no_tools then for t,c in pairs(tools) do
		sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
			metal = true;
			id = name; data = metal;
			value = c.cost * fragments_per_ingot;
		}
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	sorcery.data.metallookup[fragment] = {
		id = name; data = metal;
		value = 1;
	}
	minetest.register_craftitem(screw, {
		description = sorcery.lib.str.capitalize(name) .. ' Screw';
		inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();


		groups = { metal = 1; sorcery_screw = 1; sorcery_tech_component = 1; };


		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;
				grindcost = 2, grindvalue = 1;
				value = 0.5;
			};
		};
	})
	minetest.register_craftitem(disc, {
		description = sorcery.lib.str.capitalize(name) .. ' Disc';
		inventory_image = sorcery.lib.image('sorcery_disc.png'):multiply(sorcery.lib.color(metal.tone)):render();
		groups = { metal = 1; sorcery_disc = 1; sorcery_tech_component = 1; };
		_sorcery = {
			material = {
				id = name, data = metal;
				powder = powder;
				grindvalue = (3*4) / 2;
				value = 4 * (2/3);
			};
		};
	})

	local reglathe = function(ty, sz)
		sorcery.lathe.register {
			input = ty;
			output = {name = screw, count = sz * 2};
			tech = 'cut', cost = 1;
		}
	end
	reglathe(fragment, 1)
	reglathe(ingot, 4)
	reglathe(block, 4 * 9)

	sorcery.lathe.register {
		input = ingot, mass = 2;
		output = {name = disc, count = 3};
		tech = 'cut', cost = 5;
	}
	sorcery.lathe.register {
		input = block;
		output = {name = disc, count = 8*3};
		leftover = ingot;
		tech = 'cut', cost = 5*7;
	}

	minetest.register_craftitem(powder, {
		description = sorcery.lib.str.capitalize(name) .. ' Powder';
		inventory_image = 'sorcery_' .. name .. '_powder.png';
	})
	if metal.dye then
		minetest.register_craft {
			output = 'dye:' .. metal.dye .. ' 4';