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--- gemstones
sorcery.register_gem = function(name,gem)
local itemname = gem.foreign or 'sorcery:gem_' .. name
local shardname = gem.foreign_shard or 'sorcery:gem_' .. name .. '_shard'
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
if gem.tools then for _,t in pairs(tools) do
sorcery.matreg.lookup[(gem.items and gem.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
gem = true;
id = name; data = gem;
}
end end
if gem.armor then for _,a in pairs(armors) do
sorcery.matreg.lookup[(gem.items and gem.items[t]) or ('sorcery:' .. a .. '_' .. name)] = {
gem = true;
id = name; data = gem;
}
end end
if gem.foreign_shard then
minetest.clear_craft {output=shardname}
................................................................................
else
minetest.register_craftitem(shardname, {
description = sorcery.lib.str.capitalize(name) .. ' shard';
inventory_image = 'sorcery_gem_' .. name .. '_shard.png';
groups = { sorcery_shard = 1; };
_proto = gem;
})
end
minetest.register_craft {
type = 'shapeless';
recipe = (minetest.get_modpath('xdecor') and {
'xdecor:hammer', itemname;
}) or { itemname };
output = shardname .. ' 9';
................................................................................
recipe = {
shardname, shardname, shardname;
shardname, shardname, shardname;
shardname, shardname, shardname;
};
output = itemname;
};
-- generate lenses and crafting recipes
for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do
local id = 'sorcery:lens_' .. kind .. '_' .. name
minetest.register_tool(id, {
inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'):
blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'):
multiply(sorcery.lib.color(gem.tone):brighten(1.1))):
render();
description = sorcery.lib.str.capitalize(name) .. ' ' .. kind .. ' lens';
group = { sorcery_enchanting_lens = 1 };
})
end
do local casing = 'sorcery:fragment_gold'
minetest.register_craft {
output = 'sorcery:lens_convex_' .. name;
recipe = {
{'', casing, ''};
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--- gemstones
sorcery.register_gem = function(name,gem)
local itemname = gem.foreign or 'sorcery:gem_' .. name
local shardname = gem.foreign_shard or 'sorcery:gem_' .. name .. '_shard'
local amuletname = gem.foreign_amulet or 'sorcery:gem_' .. name .. '_amulet'
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
if gem.tools then for _,t in pairs(tools) do
sorcery.matreg.lookup[(gem.items and gem.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
gem = true;
id = name; data = gem;
}
end end
if gem.armor then for _,a in pairs(armors) do
sorcery.matreg.lookup[(gem.items and gem.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
gem = true;
id = name; data = gem;
}
end end
if gem.foreign_shard then
minetest.clear_craft {output=shardname}
................................................................................
else
minetest.register_craftitem(shardname, {
description = sorcery.lib.str.capitalize(name) .. ' shard';
inventory_image = 'sorcery_gem_' .. name .. '_shard.png';
groups = { sorcery_shard = 1; };
_proto = gem;
})
end
if not gem.foreign_amulet then
minetest.register_craftitem(amuletname, {
description = sorcery.lib.str.capitalize(name) .. ' amulet';
inventory_image = sorcery.lib.image('sorcery_amulet.png'):multiply(sorcery.lib.color(gem.tone)):render();
_proto = {
id = name;
data = gem;
};
})
end
minetest.register_craft {
type = 'shapeless';
recipe = (minetest.get_modpath('xdecor') and {
'xdecor:hammer', itemname;
}) or { itemname };
output = shardname .. ' 9';
................................................................................
recipe = {
shardname, shardname, shardname;
shardname, shardname, shardname;
shardname, shardname, shardname;
};
output = itemname;
};
minetest.register_craft {
recipe = {
{shardname,itemname,shardname};
{itemname,itemname,itemname};
{shardname,itemname,shardname};
};
output = amuletname;
};
-- generate lenses and crafting recipes
for _, kind in pairs { 'amplifier','rectifier','concave','convex' } do
local id = 'sorcery:lens_' .. kind .. '_' .. name
minetest.register_tool(id, {
inventory_image = sorcery.lib.image('sorcery_lens_overlay_gold.png'):
blit(sorcery.lib.image('sorcery_lens_' .. kind .. '.png'):
multiply(sorcery.lib.color(gem.tone):brighten(1.1))):
render();
description = sorcery.lib.str.capitalize(name) .. ' ' .. kind .. ' lens';
groups = { sorcery_enchanting_lens = 1 };
_proto = {
gem = name;
kind = kind;
};
})
end
do local casing = 'sorcery:fragment_gold'
minetest.register_craft {
output = 'sorcery:lens_convex_' .. name;
recipe = {
{'', casing, ''};
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