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minetest.register_node('sorcery:air_barrier_' .. tostring(i), {
drawtype = 'glasslike';
walkable = true;
pointable = false;
sunlight_propagates = true;
paramtype = 'light';
light_source = i;
tiles = {'sorcery_transparent.png'};
groups = {
air = 1;
sorcery_air = 1;
sorcery_force_barrier = i;
};
-- _proto = {
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minetest.register_node('sorcery:air_barrier_' .. tostring(i), {
drawtype = 'glasslike';
walkable = true;
pointable = false;
sunlight_propagates = true;
paramtype = 'light';
light_source = i;
drop = {max_items = 0, items = {}};
on_blast = function() end; -- not affected by explosions
tiles = {'sorcery_transparent.png'};
groups = {
air = 1;
sorcery_air = 1;
sorcery_force_barrier = i;
};
-- _proto = {
|