sorcery  Diff

Differences From Artifact [6c72918b5d]:

To Artifact [ed6c69759e]:

  • File potions.lua — part of check-in [3f6a913e4e] at 2020-09-29 12:40:28 on branch trunk — * remove former hacky registration system, replace with consistent and flexible API; rewrite metal/gem generation to take advantage of this new API; tweaks to init system to enable world-local tweaks to lore and sorcery behavior * initial documentation commit * initial steps towards calendar - add default date format, astrolabe; prepare infra for division/melding/transmutation spells, various tweaks and fixes (user: lexi, size: 7460) [annotate] [blame] [check-ins using]

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local u = sorcery.lib
sorcery.data.infusions = {} -- not sure where to put this tbh
sorcery.data.infusion_leftovers = {}

sorcery.register_potion = function(name,label,desc,color,imgvariant,glow,extra)
	local image = 'sorcery_liquid_'..(imgvariant or 'dull')..'.png' .. 
		'^[multiply:'..tostring(color)..
		'^vessels_glass_bottle.png'

	sorcery.data.register.infusion_leftover('sorcery:' .. name, 'vessels:glass_bottle')
	local node = {
		description = color:darken(0.8):bg(
			sorcery.lib.ui.tooltip {
				title = label;
				desc = desc;
				color = color:readable();
			}
................................................................................
	node.groups.vessel = 1;
	node.groups.not_in_creative_inventory = 1;
	minetest.register_node("sorcery:"..name, node)
end

sorcery.register_oil = function(name,label,desc,color,imgvariant,extra)
	local image = 'xdecor_bowl.png^(sorcery_oil_' .. (imgvariant or 'dull') .. '.png^[colorize:'..tostring(color)..':140)'
	sorcery.data.register.infusion_leftover('sorcery:' .. name, 'xdecor:bowl')
	extra.description = label;
	extra.inventory_image = image;
	if not extra.groups then extra.groups = {} end
	minetest.register_craftitem('sorcery:' .. name, extra)
end

sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued\nwith stolen life force', u.color(219,19,14))
sorcery.register_potion('potion_water', 'Water Bottle', 'A bottle of plain water', u.color(43,90,162))
sorcery.register_potion('holy_water', 'Holy Water','A bottle of consecrated water',u.color(94,138,206),'sparkle',6)

local create_infusion_recipe = function(id,potion,default_basis,proto)
	if potion.infusion then
		sorcery.data.register.infusion {
			infuse = potion.infusion;
			into = potion.basis or default_basis;
			output = 'sorcery:' .. id;
			_proto = proto;
		}
	end
end

for n,v in pairs(sorcery.data.potions) do

	local color = u.color(v.color)
	local kind = v.style
	local glow = v.glow
	local id = 'potion_' .. string.lower(n)
	local desc = 'A ' .. ((glow and 'glowing ') or '') ..
		'bottle of ' .. string.lower(n) .. 
		((kind == 'sparkle' and ', fiercely bubbling') or '') ..
................................................................................
		_proto = v;
		groups = {
			sorcery_potion = 1;
			sorcery_magical = 1;
		};
	})
	create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname})
end

for n,potion in pairs(sorcery.data.draughts) do

	local name = 'draught_' .. n
	local behavior = {
		_proto = potion;
		groups = {
			sorcery_potion = 2;
			sorcery_draught = 1;
			sorcery_magical = 1;
................................................................................
			sorcery_usable_magic = 1;
		};
		on_use = function(stack, user, pointat)
			local pproto = stack:get_definition()._proto
			if potion.effect(stack, user, pproto) == false then return nil end
			local meta = stack:get_meta()
			local force = meta:get_int('force');

			minetest.add_particlespawner {
				amount = 200 + (30 * force);

				time = pproto:duration(meta);
				minpos = { x = -0.1; y = 0; z = -0.1; };
				maxpos = { x = 0.1; y = 2; z = 0.1; };
				minvel = { x = -0.1; y = 0; z = -0.1; };
				maxvel = { x = 0.1; y = 0; z = 0.1; };
				minacc = { x = 0; y = 0.1; z = 0; };
				maxacc = { x = 0; y = 1; z = 0; };
				minexptime = 1;
................................................................................
	sorcery.register_potion(name, fullname,
		potion.desc,
		u.color(potion.color),
		potion.style or 'dull',
		potion.glow or 0,
		behavior)
	create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname})
end

for n,elixir in pairs(sorcery.data.elixirs) do

	local color = u.color(elixir.color)
	local id = 'elixir_' .. string.lower(n)
	local fullname = 'Elixir of ' .. n
	sorcery.register_potion(id, fullname, nil, color, 'dull', false, {
		_proto = elixir;
		groups = {
			sorcery_elixir = 1;
			sorcery_magical = 1;
		};
	})
	create_infusion_recipe(id,elixir,'sorcery:potion_misty',{data=elixir,name=fullname})
end

for n,v in pairs(sorcery.data.oils) do

	local color = u.color(v.color)
	local kind = v.style
	local id = 'oil_' .. n
	n = v.name or u.str.capitalize(n)
	sorcery.register_oil(id, n .. ' Oil', nil, color, kind, {
		groups = { sorcery_oil = 1 };
	})
end

for n,v in pairs(sorcery.data.greases) do

	local color = u.color(v.color)
	local kind = v.style
	sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, {
		groups = { sorcery_grease = 1 }
	})
end

for n,v in pairs(sorcery.data.philters) do

	local color = u.color(v.color)
	local id = 'philter_' .. n
	local name = v.name or u.str.capitalize(n)
	local fullname = name .. ' Philter'
	sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, {
		_proto = v;
		_protoname = n;
		groups = {
			sorcery_magical = 1;
			sorcery_philter = 1;
		};
	})
	create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname})
end

for n,v in pairs(sorcery.data.extracts) do

	local item = v[1]
	local color = u.color(v[2])
	local name = 'extract_' .. n
	sorcery.register_potion(name, u.str.capitalize(n) .. ' Extract', nil, color, 'sparkle', false, {
		groups = {
			sorcery_extracts = 1;
		};
	})

	local add_alcohol = function(booze)
		minetest.register_craft {
			type = "shapeless";
			recipe = {
................................................................................
			};
		}
	end
	-- need a relatively pure alcohol for this, tho other alcohols can be used
	-- for potionmaking in other ways
	add_alcohol('farming:bottle_ethanol')
	add_alcohol('wine:glass_vodka')
end

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local u = sorcery.lib
sorcery.registry.mk('infusions',false)
sorcery.registry.mk('residue',false)

sorcery.register_potion = function(name,label,desc,color,imgvariant,glow,extra)
	local image = 'sorcery_liquid_'..(imgvariant or 'dull')..'.png' .. 
		'^[multiply:'..tostring(color)..
		'^vessels_glass_bottle.png'

	sorcery.register.residue.link('sorcery:' .. name, 'vessels:glass_bottle')
	local node = {
		description = color:darken(0.8):bg(
			sorcery.lib.ui.tooltip {
				title = label;
				desc = desc;
				color = color:readable();
			}
................................................................................
	node.groups.vessel = 1;
	node.groups.not_in_creative_inventory = 1;
	minetest.register_node("sorcery:"..name, node)
end

sorcery.register_oil = function(name,label,desc,color,imgvariant,extra)
	local image = 'xdecor_bowl.png^(sorcery_oil_' .. (imgvariant or 'dull') .. '.png^[colorize:'..tostring(color)..':140)'
	sorcery.register.residue.link('sorcery:' .. name, 'xdecor:bowl')
	extra.description = label;
	extra.inventory_image = image;
	if not extra.groups then extra.groups = {} end
	minetest.register_craftitem('sorcery:' .. name, extra)
end

sorcery.register_potion('blood', 'Blood', 'A bottle of sacrificial blood, imbued\nwith stolen life force', u.color(219,19,14))
sorcery.register_potion('potion_water', 'Water Bottle', 'A bottle of plain water', u.color(43,90,162))
sorcery.register_potion('holy_water', 'Holy Water','A bottle of consecrated water',u.color(94,138,206),'sparkle',6)

local create_infusion_recipe = function(id,potion,default_basis,proto)
	if potion.infusion then
		sorcery.register.infusions.link {
			infuse = potion.infusion;
			into = potion.basis or default_basis;
			output = 'sorcery:' .. id;
			_proto = proto;
		}
	end
end

-- for n,v in pairs(sorcery.data.potions) do
sorcery.register.potions.foreach('sorcery:mknodes',{},function(n,v)
	local color = u.color(v.color)
	local kind = v.style
	local glow = v.glow
	local id = 'potion_' .. string.lower(n)
	local desc = 'A ' .. ((glow and 'glowing ') or '') ..
		'bottle of ' .. string.lower(n) .. 
		((kind == 'sparkle' and ', fiercely bubbling') or '') ..
................................................................................
		_proto = v;
		groups = {
			sorcery_potion = 1;
			sorcery_magical = 1;
		};
	})
	create_infusion_recipe(id,v,'sorcery:potion_serene',{data=v,name=fullname})
end)

-- for n,potion in pairs(sorcery.data.draughts) do
sorcery.register.draughts.foreach('sorcery:mknodes',{},function(n,potion)
	local name = 'draught_' .. n
	local behavior = {
		_proto = potion;
		groups = {
			sorcery_potion = 2;
			sorcery_draught = 1;
			sorcery_magical = 1;
................................................................................
			sorcery_usable_magic = 1;
		};
		on_use = function(stack, user, pointat)
			local pproto = stack:get_definition()._proto
			if potion.effect(stack, user, pproto) == false then return nil end
			local meta = stack:get_meta()
			local force = meta:get_int('force');
			local duration = pproto:duration(meta);
			minetest.add_particlespawner {

				amount = (7 + (10 * force)) * duration;
				time = duration;
				minpos = { x = -0.1; y = 0; z = -0.1; };
				maxpos = { x = 0.1; y = 2; z = 0.1; };
				minvel = { x = -0.1; y = 0; z = -0.1; };
				maxvel = { x = 0.1; y = 0; z = 0.1; };
				minacc = { x = 0; y = 0.1; z = 0; };
				maxacc = { x = 0; y = 1; z = 0; };
				minexptime = 1;
................................................................................
	sorcery.register_potion(name, fullname,
		potion.desc,
		u.color(potion.color),
		potion.style or 'dull',
		potion.glow or 0,
		behavior)
	create_infusion_recipe(name,potion,'sorcery:potion_luminous',{data=potion,name=fullname})
end)

-- for n,elixir in pairs(sorcery.data.elixirs) do
sorcery.register.elixirs.foreach('sorcery:mknodes',{},function(n,elixir)
	local color = u.color(elixir.color)
	local id = 'elixir_' .. string.lower(n)
	local fullname = 'Elixir of ' .. n
	sorcery.register_potion(id, fullname, nil, color, 'dull', false, {
		_proto = elixir;
		groups = {
			sorcery_elixir = 1;
			sorcery_magical = 1;
		};
	})
	create_infusion_recipe(id,elixir,'sorcery:potion_misty',{data=elixir,name=fullname})
end)

-- for n,v in pairs(sorcery.data.oils) do
sorcery.register.oils.foreach('sorcery:mknodes',{},function(n,v)
	local color = u.color(v.color)
	local kind = v.style
	local id = 'oil_' .. n
	n = v.name or u.str.capitalize(n)
	sorcery.register_oil(id, n .. ' Oil', nil, color, kind, {
		groups = { sorcery_oil = 1 };
	})
end)

-- for n,v in pairs(sorcery.data.greases) do
sorcery.register.greases.foreach('sorcery:mknodes',{},function(n,v)
	local color = u.color(v.color)
	local kind = v.style
	sorcery.register_oil('grease_' .. n, u.str.capitalize(n) .. ' Grease', nil, color, kind, {
		groups = { sorcery_grease = 1 }
	})
end)

-- for n,v in pairs(sorcery.data.philters) do
sorcery.register.philters.foreach('sorcery:mknodes',{},function(n,v)
	local color = u.color(v.color)
	local id = 'philter_' .. n
	local name = v.name or u.str.capitalize(n)
	local fullname = name .. ' Philter'
	sorcery.register_potion(id, fullname, v.desc, color, 'sparkle',v.glow or 4, {
		_proto = v;
		_protoname = n;
		groups = {
			sorcery_magical = 1;
			sorcery_philter = 1;
		};
	})
	create_infusion_recipe(id,v,'sorcery:potion_viscous',{data=v,name=fullname})
end)

-- for n,v in pairs(sorcery.data.extracts) do
sorcery.register.extracts.foreach('sorcery:mknodes',{},function(n,v)
	local item = v[1]
	local color = u.color(v[2])
	local name = 'extract_' .. n
	sorcery.register_potion(name, u.str.capitalize(n) .. ' Extract', nil, color, 'sparkle', false, {
		groups = {
			sorcery_extract = 1;
		};
	})

	local add_alcohol = function(booze)
		minetest.register_craft {
			type = "shapeless";
			recipe = {
................................................................................
			};
		}
	end
	-- need a relatively pure alcohol for this, tho other alcohols can be used
	-- for potionmaking in other ways
	add_alcohol('farming:bottle_ethanol')
	add_alcohol('wine:glass_vodka')
end)