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sorcery.vfx = {}
sorcery.vfx.glowspark = function(color)
local spark = sorcery.lib.image('sorcery_spark.png')
return spark:blit(spark:multiply(color))
end
sorcery.vfx.cast_sparkle = function(caster,color,strength,duration,pos)
local ofs = pos
and function(x) return vector.add(pos,x) end
or function(x) return x end
local height = caster:get_properties().eye_height
minetest.add_particlespawner {
amount = 70 * strength;
time = duration or 1.5;
attached = caster;
-- texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render();
texture = sorcery.vfx.glowspark(color):render();
minpos = ofs({ x = 0.0, z = 0.6, y = height*0.7});
maxpos = ofs({ x = 0.4, z = 0.2, y = height*1.1});
minvel = { x = -0.5, z = -0.5, y = -0.5};
maxvel = { x = 0.5, z = 0.5, y = 0.5};
minacc = { x = 0.0, z = 0.0, y = 0.5};
maxacc = { x = 0.0, z = 0.0, y = 0.5};
................................................................................
aspect_h = 16;
length = 1.1;
};
}
end
sorcery.vfx.body_sparkle = function(body,color,str,pos)
local img = sorcery.lib.image
local tex = img('sorcery_spark.png')
local pi = tex:blit(tex:multiply(color)):render()
local ofs = pos
and function(x) return vector.add(pos,x) end
or function(x) return x end
return minetest.add_particlespawner {
amount = 25 * str;
time = 0.5;
................................................................................
amount = 50;
time = 0.5;
minpos = vector.subtract(tgt.under, 0.5);
maxpos = vector.add(tgt.under, 0.5);
minvel = minvel, maxvel = maxvel;
minexptime = 1, maxexptime = 2;
minsize = 0.5, maxsize = 2;
texture = sorcery.lib.image('sorcery_spark.png'):multiply(color):render();
animation = {
type = 'vertical_frames';
aspect_w = 16, aspect_h = 16;
length = 2;
};
glow = 14;
}
................................................................................
end
local et = math.floor((far/vel)*10)*.1
minetest.add_particle {
pos = ppos;
velocity = vector.multiply(dir,vel);
expirationtime = 0.4;
size = math.random()*2.4 + 0.6;
texture = sorcery.lib.image('sorcery_sputter.png'):glow(col):render();
glow = 14;
animation = {
type = 'vertical_frames', length = 0.4;
aspect_w = 16, aspect_h = 16
};
}
end
end
function sorcery.vfx.drip(liquid, noz, amt, time, exp)
if type(liquid) == 'string' then liquid = sorcery.register.liquid.db[liquid] end
local minnoz = vector.offset(noz, -0.03, 0.0, -0.03);
local maxnoz = vector.offset(noz, 0.03, 0.0, 0.03);
local drop = sorcery.lib.image('sorcery_drop.png'):multiply(liquid.color)
return minetest.add_particlespawner {
amount = amt, time = time;
texture = drop:render();
minpos = minnoz, maxpos = maxnoz;
minvel = vector.new(0,0,0);
maxvel = vector.new(0,-0.2,0);
minacc = vector.new(0,-0.2,0);
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sorcery.vfx = {}
local L = sorcery.lib
sorcery.vfx.glowspark = function(color)
local spark = L.image('sorcery_spark.png')
return spark:blit(spark:multiply(color))
end
sorcery.vfx.cast_sparkle = function(caster,color,strength,duration,pos)
local ofs = pos
and function(x) return vector.add(pos,x) end
or function(x) return x end
local height = caster:get_properties().eye_height
minetest.add_particlespawner {
amount = 70 * strength;
time = duration or 1.5;
attached = caster;
-- texture = L.image('sorcery_spark.png'):multiply(color):render();
texture = sorcery.vfx.glowspark(color):render();
minpos = ofs({ x = 0.0, z = 0.6, y = height*0.7});
maxpos = ofs({ x = 0.4, z = 0.2, y = height*1.1});
minvel = { x = -0.5, z = -0.5, y = -0.5};
maxvel = { x = 0.5, z = 0.5, y = 0.5};
minacc = { x = 0.0, z = 0.0, y = 0.5};
maxacc = { x = 0.0, z = 0.0, y = 0.5};
................................................................................
aspect_h = 16;
length = 1.1;
};
}
end
sorcery.vfx.body_sparkle = function(body,color,str,pos)
local tex = L.image('sorcery_spark.png')
local pi = tex:blit(tex:multiply(color)):render()
local ofs = pos
and function(x) return vector.add(pos,x) end
or function(x) return x end
return minetest.add_particlespawner {
amount = 25 * str;
time = 0.5;
................................................................................
amount = 50;
time = 0.5;
minpos = vector.subtract(tgt.under, 0.5);
maxpos = vector.add(tgt.under, 0.5);
minvel = minvel, maxvel = maxvel;
minexptime = 1, maxexptime = 2;
minsize = 0.5, maxsize = 2;
texture = L.image('sorcery_spark.png'):multiply(color):render();
animation = {
type = 'vertical_frames';
aspect_w = 16, aspect_h = 16;
length = 2;
};
glow = 14;
}
................................................................................
end
local et = math.floor((far/vel)*10)*.1
minetest.add_particle {
pos = ppos;
velocity = vector.multiply(dir,vel);
expirationtime = 0.4;
size = math.random()*2.4 + 0.6;
texture = L.image('sorcery_sputter.png'):glow(col):render();
glow = 14;
animation = {
type = 'vertical_frames', length = 0.4;
aspect_w = 16, aspect_h = 16
};
}
end
end
function sorcery.vfx.drip(liquid, noz, amt, time, exp)
if type(liquid) == 'string' then liquid = sorcery.register.liquid.db[liquid] end
local minnoz = vector.offset(noz, -0.03, 0.0, -0.03);
local maxnoz = vector.offset(noz, 0.03, 0.0, 0.03);
local drop = L.image('sorcery_drop.png'):multiply(L.color(liquid.color))
return minetest.add_particlespawner {
amount = amt, time = time;
texture = drop:render();
minpos = minnoz, maxpos = maxnoz;
minvel = vector.new(0,0,0);
maxvel = vector.new(0,-0.2,0);
minacc = vector.new(0,-0.2,0);
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