sorcery  Diff

Differences From Artifact [5c653d450d]:

To Artifact [59c6df911a]:


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					m:set_int('charge',0)
				else m:set_int('charge', amtleft) end
				sorcery.liquid.sound_dip(chg,avail,pos)
				update()

				-- fancy visuals
				local color = sorcery.lib.color(liq.color or {255,255,255})
				local spritz = sorcery.lib.image('sorcery_droplet.png')
				local drop = sorcery.lib.image('sorcery_drop.png')
				spritz = spritz:blit(spritz:multiply(color))
				drop   = drop:blit  (drop:multiply  (color))
				local facing = minetest.facedir_to_dir(minetest.get_node(pos).param2)
				local noz = vector.add(pos, vector.rotate(
					vector.new(0.0,0,-0.48),
					vector.dir_to_rotation(facing)
				))
				local minnoz = vector.offset(noz, -0.03, -0.32, -0.03);
				local maxnoz = vector.offset(noz,  0.03, -0.32,  0.03);
................................................................................
					minsize = 0.4, maxsize = 1;
					glow = 14; -- FIXME liquid glow prop
					minexptime = 0.5, maxexptime = 0.5;
					animation = {
						type = 'sheet_2d';
						frames_w = 14;
						frames_h = 1;
						frame_length = 0.5/14;
					}
				}
				minetest.after(0.2, function()
					minetest.add_particlespawner {
						amount = math.random(5,11) * chg, time = 0.13 * chg;
						texture = drop:render();
						minpos = vector.offset(minnoz, 0,-0.05,0);
................................................................................
						minsize = 0.3, maxsize = 0.5;
						glow = 14; -- FIXME liquid glow prop
						minexptime = 1, maxexptime = 1.5;
						animation = {
							type = 'sheet_2d';
							frames_w = 10;
							frames_h = 1;
							frame_length = 1.5/10;
						}
					}
				end)

				return filled
			end
		end







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					m:set_int('charge',0)
				else m:set_int('charge', amtleft) end
				sorcery.liquid.sound_dip(chg,avail,pos)
				update()

				-- fancy visuals
				local color = sorcery.lib.color(liq.color or {255,255,255})
				local spritz = sorcery.lib.image('sorcery_droplet.png'):glow(color)
				local drop = sorcery.lib.image('sorcery_drop.png'):glow(color)


				local facing = minetest.facedir_to_dir(minetest.get_node(pos).param2)
				local noz = vector.add(pos, vector.rotate(
					vector.new(0.0,0,-0.48),
					vector.dir_to_rotation(facing)
				))
				local minnoz = vector.offset(noz, -0.03, -0.32, -0.03);
				local maxnoz = vector.offset(noz,  0.03, -0.32,  0.03);
................................................................................
					minsize = 0.4, maxsize = 1;
					glow = 14; -- FIXME liquid glow prop
					minexptime = 0.5, maxexptime = 0.5;
					animation = {
						type = 'sheet_2d';
						frames_w = 14;
						frames_h = 1;
						frame_length = (0.5/14) + 0.02;
					}
				}
				minetest.after(0.2, function()
					minetest.add_particlespawner {
						amount = math.random(5,11) * chg, time = 0.13 * chg;
						texture = drop:render();
						minpos = vector.offset(minnoz, 0,-0.05,0);
................................................................................
						minsize = 0.3, maxsize = 0.5;
						glow = 14; -- FIXME liquid glow prop
						minexptime = 1, maxexptime = 1.5;
						animation = {
							type = 'sheet_2d';
							frames_w = 10;
							frames_h = 1;
							frame_length = (1.5/10) + 0.02;
						}
					}
				end)

				return filled
			end
		end