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frame_length = (0.5/14) + 0.02;
}
}
minetest.after(0.2, function()
minetest.add_particlespawner {
amount = math.random(5,11) * chg, time = 0.13 * chg;
texture = drop:render();
minpos = vector.offset(minnoz, 0,-0.05,0);
maxpos = vector.offset(maxnoz, 0,-0.05,0);
minvel = vector.new(0,-0.1,0);
maxvel = vector.new(0,-0.4,0);
minacc = vector.new(0,-0.15,0);
maxacc = vector.new(0,-0.18,0);
minsize = 0.3, maxsize = 0.5;
glow = 14; -- FIXME liquid glow prop
minexptime = 1, maxexptime = 1.5;
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frame_length = (0.5/14) + 0.02;
}
}
minetest.after(0.2, function()
minetest.add_particlespawner {
amount = math.random(5,11) * chg, time = 0.13 * chg;
texture = drop:render();
minpos = minnoz;
maxpos = maxnoz;
minvel = vector.new(0,-0.1,0);
maxvel = vector.new(0,-0.4,0);
minacc = vector.new(0,-0.15,0);
maxacc = vector.new(0,-0.18,0);
minsize = 0.3, maxsize = 0.5;
glow = 14; -- FIXME liquid glow prop
minexptime = 1, maxexptime = 1.5;
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