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update_altar(nodepos,self.object)
end
end
})
minetest.register_node("sorcery:altar", {
description = "Altar";
drawtype = "mesh";
mesh = "altar.obj";
paramtype = "light";
paramtype2 = "facedir";
sunlight_propagates = true;
tiles = {
"default_sandstone.png",
"default_silver_sandstone.png",
"default_copper_block.png",
|
|
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update_altar(nodepos,self.object)
end
end
})
minetest.register_node("sorcery:altar", {
description = "Altar";
drawtype = "mesh";
mesh = "sorcery-altar.obj";
paramtype = "light";
paramtype2 = "facedir";
sunlight_propagates = true;
tiles = {
"default_sandstone.png",
"default_silver_sandstone.png",
"default_copper_block.png",
|