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local fragments_per_ingot = 4
minetest.register_lbm {
label = "delete duranium ore";
name = "sorcery:delete_duranium_ore";
nodenames = {'sorcery:stone_with_duranium'};
action = function(pos,node)
minetest.set_node(pos, {name = 'default:stone'})
end
}
sorcery.data.alloys = {}
sorcery.data.metallookup = {
-- compat bullshit
['moreores:silver_ingot'] = {
id = 'silver'; data = sorcery.data.metals.silver;
value = fragments_per_ingot;
};
['moreores:silver_block'] = {
................................................................................
};
}
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
for name, metal in pairs(sorcery.data.metals) do
local ingot = metal.ingot or 'sorcery:' .. name .. '_ingot'
local block = metal.block or 'sorcery:' .. name .. '_block'
local fragment = 'sorcery:fragment_' .. name
if not metal.no_tools then for _,t in pairs(tools) do
sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
metal = true;
id = name; data = metal;
}
end end
if not metal.no_armor then for _,a in pairs(armors) do
sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. a .. '_' .. name)] = {
metal = true;
id = name; data = metal;
}
end end
sorcery.data.metallookup[ingot] = {
id = name; data = metal;
value = fragments_per_ingot;
................................................................................
sorcery.data.metallookup[block] = {
id = name; data = metal;
value = fragments_per_ingot * 9;
}
sorcery.data.metallookup[fragment] = {
id = name; data = metal;
value = 1;
}
if not sorcery.compat.defp(ingot) then
-- TODO: remove instant_ores dependency
instant_ores.register_metal {
name = 'sorcery:' .. name;
description = sorcery.lib.str.capitalize(name);
color = sorcery.lib.color(metal.tone):hex() .. ':' .. ((metal.alpha and tostring(metal.alpha)) or '45');
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local fragments_per_ingot = 4
minetest.register_lbm {
label = "delete duranium ore again";
name = "sorcery:delete_duranium_ore_again";
nodenames = {'sorcery:stone_with_duranium'};
action = function(pos,node)
minetest.set_node(pos, {name = 'default:stone'})
end
}
sorcery.data.alloys = {}
sorcery.data.kilnrecs = {}
sorcery.data.metallookup = {
-- compat bullshit
['moreores:silver_ingot'] = {
id = 'silver'; data = sorcery.data.metals.silver;
value = fragments_per_ingot;
};
['moreores:silver_block'] = {
................................................................................
};
}
local tools, armors = sorcery.matreg.tools, sorcery.matreg.armors
for name, metal in pairs(sorcery.data.metals) do
local ingot = metal.ingot or 'sorcery:' .. name .. '_ingot'
local block = metal.block or 'sorcery:' .. name .. '_block'
local screw = 'sorcery:screw_' .. name
local fragment = 'sorcery:fragment_' .. name
if not metal.no_tools then for _,t in pairs(tools) do
sorcery.matreg.lookup[(metal.items and metal.items[t]) or ('sorcery:' .. t .. '_' .. name)] = {
metal = true;
id = name; data = metal;
}
end end
if not metal.no_armor then for _,a in pairs(armors) do
sorcery.matreg.lookup[(metal.items and metal.items[a]) or ('sorcery:' .. a .. '_' .. name)] = {
metal = true;
id = name; data = metal;
}
end end
sorcery.data.metallookup[ingot] = {
id = name; data = metal;
value = fragments_per_ingot;
................................................................................
sorcery.data.metallookup[block] = {
id = name; data = metal;
value = fragments_per_ingot * 9;
}
sorcery.data.metallookup[fragment] = {
id = name; data = metal;
value = 1;
}
sorcery.data.metallookup[screw] = {
id = name; data = metal;
value = 0; -- prevent use in smelting
}
minetest.register_craftitem(screw, {
description = sorcery.lib.str.capitalize(name) .. ' screw';
inventory_image = sorcery.lib.image('sorcery_screw.png'):multiply(sorcery.lib.color(metal.tone)):render();
})
-- TODO: replace crafting recipe with kiln recipe
minetest.register_craft {
output = screw.. ' 4';
recipe = {
{fragment,fragment,fragment};
{'', fragment,''};
{'', fragment,''};
};
}
if not sorcery.compat.defp(ingot) then
-- TODO: remove instant_ores dependency
instant_ores.register_metal {
name = 'sorcery:' .. name;
description = sorcery.lib.str.capitalize(name);
color = sorcery.lib.color(metal.tone):hex() .. ':' .. ((metal.alpha and tostring(metal.alpha)) or '45');
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