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tree = 'default:jungletree';
plank = 'default:junglewood';
};
};
core = {
obsidian = {
item = 'default:obsidian_shard';
sturdiness = 1.5;
};
diamond = {
item = 'sorcery:shard_diamond';
sturdiness = 1.7;
reliability = 0.75;
};
mese = {
item = 'default:mese_fragment';
generate = 2;
};
cobalt = {
item = 'sorcery:powder_cobalt';
power = 1.4;
};
iridium = {
item = 'sorcery:powder_iridium';
sturdiness = 1.25;
power = 1.25;
};
lithium = {
item = 'sorcery:powder_lithium';
power = 1.7;
reliability = 0.85;
};
gold = {
item = 'sorcery:powder_gold';
duration = 1.3;
power = 1.3;
};
tungsten = {
item = 'sorcery:powder_tungsten';
duration = 1.7;
sturdiness = 1.25;
};
-- add one that only lets the first wielder
-- ever use the wand
};
wire = {
gold = {
-- gold limits the amount of wear-and-tear on
-- the wand, but causes the power to weaken as
-- it empties
tone = u.color(255,255,59);
tex = u.image('default_gold_block.png');
};
copper = {
-- copper causes the wand to recharge more quickly
-- but power levels are unpredictable
tone = u.color(255,117,40);
tex = u.image('default_copper_block.png');
};
silver = {
tone = u.color(215,238,241);
tex = u.image('default_gold_block'):colorize(u.color(255,238,241), 255);
};
steel = {
tone = u.color(255,255,255);
tex = u.image('default_steel_block');
};
};
gem = sorcery.data.gems;
};
util = {
baseid = function(wand)
local elts = {wand.wood}
if wand.gem ~= nil then elts[#elts + 1] = wand.gem end
if wand.wire ~= nil then elts[#elts + 1] = wand.wire end
return 'sorcery:wand_' .. table.concat(elts,'_')
................................................................................
local proto = stack:get_definition()._proto
local core = stack:get_meta():get_string('sorcery_wand_core')
if core ~= '' then
proto = table.copy(proto)
proto.core = core
end
return proto
end;
basedesc = function(wand)
local desc = 'wand fashioned from the wood of the ' .. wand.wood .. ' tree'
if wand.gem ~= nil then
desc = wand.gem .. '-tipped ' .. desc
end
if wand.wire ~= nil then
................................................................................
local wand_cast = function(stack, user, target)
local meta = stack:get_meta()
local wand = sorcery.wands.util.getproto(stack)
if meta:contains('sorcery_wand_spell') == false then return nil end
local spell = meta:get_string('sorcery_wand_spell')
local castfn = sorcery.data.spells[spell].cast
if castfn == nil then return nil end
local result = castfn {
base = wand;
meta = meta;
item = stack;
caster = user;
target = target;
heading = {
pos = user:get_pos();
yaw = user:get_look_dir();
pitch = user:get_look_vertical();
angle = user:get_look_horizontal();
};
}
if result ~= false then
minetest.sound_play(sorcery.data.spells[spell].sound or "default_item_smoke", { --FIXME make own sounds
pos = user:get_pos();
gain = 0.8;
})
-- minetest.add_particle {
-- pos = vector.add(vector.add(user:get_pos(), vector.multiply(user:get_look_dir(),1.1)), {y=1.6,z=0,x=0});
................................................................................
-- texture = u.image('sorcery_crackle.png'):multiply(u.color(sorcery.data.spells[spell].color):brighten(1.3)):render();
-- animation = {
-- type = 'vertical_frames';
-- aspect_w = 16, aspect_h = 16;
-- length = 0.6;
-- }
-- }
stack:add_wear(sorcery.wands.util.wear(stack))
end
return stack
end
sorcery.wands.util.enumerate_kinds = function()
local addid = function(k)
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tree = 'default:jungletree';
plank = 'default:junglewood';
};
};
core = {
obsidian = {
item = 'default:obsidian_shard';
wandprops = { sturdiness = 1.5 };
};
diamond = {
item = 'sorcery:shard_diamond';
wandprops = { sturdiness = 1.7, reliability = 0.85 };
};
mese = {
item = 'default:mese_fragment';
wandprops = { generate = 2 };
};
cobalt = {
item = 'sorcery:powder_cobalt';
wandprops = { power = 1.4 };
};
iridium = {
item = 'sorcery:powder_iridium';
wandprops = { sturdiness = 1.25, power = 1.25 };
};
lithium = {
item = 'sorcery:powder_lithium';
wandprops = { power = 1.7, reliability = 0.70 };
};
gold = {
item = 'sorcery:powder_gold';
wandprops = { duration = 1.3, power = 1.3 };
};
tungsten = {
item = 'sorcery:powder_tungsten';
wandprops = { duration = 1.7, sturdiness = 1.25 };
};
platinum = {
item = 'sorcery:powder_platinum';
wandprops = { bond = 1; }
};
vidrium = {
item = 'sorcery:powder_vidrium';
wandprops = { bond = 2; }
};
impervium = {
item = 'sorcery:powder_impervium';
wandprops = { bond = 1, power = 1.5 };
};
};
wire = {
gold = {
-- gold limits the amount of wear-and-tear on
-- the wand, but causes the power to weaken as
-- it empties
tone = u.color(255,255,59);
tex = u.image('default_gold_block.png');
wandprops = { sturdiness = 1.2, weaken = 1 };
};
copper = {
-- copper causes the wand to recharge more quickly
-- but power levels are unpredictable
tone = u.color(255,117,40);
tex = u.image('default_copper_block.png');
wandprops = { flux = 0.7, chargetime = 0.5 };
};
silver = {
tone = u.color(215,238,241);
tex = u.image('default_gold_block'):colorize(u.color(255,238,241), 255);
wandprops = {};
};
steel = {
tone = u.color(255,255,255);
tex = u.image('default_steel_block');
wandprops = {};
};
};
gem = sorcery.lib.tbl.deepmerge(sorcery.data.gems, {
sapphire = {
wandprops = { sturdiness = 0.5 };
};
diamond = {
wandprops = { sturdiness = (1/3) };
};
})
};
util = {
baseid = function(wand)
local elts = {wand.wood}
if wand.gem ~= nil then elts[#elts + 1] = wand.gem end
if wand.wire ~= nil then elts[#elts + 1] = wand.wire end
return 'sorcery:wand_' .. table.concat(elts,'_')
................................................................................
local proto = stack:get_definition()._proto
local core = stack:get_meta():get_string('sorcery_wand_core')
if core ~= '' then
proto = table.copy(proto)
proto.core = core
end
return proto
end;
matprops = function(proto)
local matprops = {}
for k,v in pairs(proto) do
if sorcery.wands.materials[k] then
local mp = sorcery.wands.materials[k].wandprops
if mp then
matprops = sorcery.lib.tbl.deepmerge(matprops, mp,
function(a,b,k)
if key == 'bond'
then return a+b
else return a*b
end
end)
end
end
end
return matprops
end;
basedesc = function(wand)
local desc = 'wand fashioned from the wood of the ' .. wand.wood .. ' tree'
if wand.gem ~= nil then
desc = wand.gem .. '-tipped ' .. desc
end
if wand.wire ~= nil then
................................................................................
local wand_cast = function(stack, user, target)
local meta = stack:get_meta()
local wand = sorcery.wands.util.getproto(stack)
if meta:contains('sorcery_wand_spell') == false then return nil end
local spell = meta:get_string('sorcery_wand_spell')
local castfn = sorcery.data.spells[spell].cast
if castfn == nil then return nil end
local matprops = sorcery.wands.util.matprops(wand)
if matprops.bond then
local userct, found = 0, false
for i=1,matprops.bond do
local prop = 'bound_user_' .. tostring(i)
if meta:contains(prop) then
userct = i
local name = meta:get_string(prop)
print('wand bound to',name,i)
if name == user:get_player_name() then found = true break end
else break end
end
if not found then
if userct < matprops.bond then
print('binding wand to caster')
minetest.sound_play("xdecor_enchanting", { --FIXME make own sounds
pos = user:get_pos();
gain = 0.8;
})
sorcery.vfx.cast_sparkle(user, sorcery.lib.color(25,129,255), 2)
meta:set_string('bound_user_' .. tostring(userct+1), user:get_player_name())
return stack
else
-- user not in table AND no binding slots left. UH OH
sorcery.vfx.cast_sparkle(user, sorcery.lib.color(255,0,0), 4)
sorcery.vfx.bloodburst(user:get_pos())
user:punch(user, 1.0, {
full_punch_interval = 1.0;
damage_groups = { fleshy = math.random(1,5) };
}, nil)
return stack
end
end
end
local uprops = user:get_properties();
local context = {
base = wand;
meta = meta;
item = stack;
caster = user;
target = target;
today = minetest.get_day_count();
heading = {
pos = user:get_pos();
yaw = user:get_look_dir();
pitch = user:get_look_vertical();
angle = user:get_look_horizontal();
eyeheight = uprops.eye_height;
};
wearmult = 1;
}
local result = castfn(context)
if result ~= false then
minetest.sound_play(sorcery.data.spells[spell].sound or "default_item_smoke", { --FIXME make own sounds
pos = user:get_pos();
gain = 0.8;
})
-- minetest.add_particle {
-- pos = vector.add(vector.add(user:get_pos(), vector.multiply(user:get_look_dir(),1.1)), {y=1.6,z=0,x=0});
................................................................................
-- texture = u.image('sorcery_crackle.png'):multiply(u.color(sorcery.data.spells[spell].color):brighten(1.3)):render();
-- animation = {
-- type = 'vertical_frames';
-- aspect_w = 16, aspect_h = 16;
-- length = 0.6;
-- }
-- }
local fac = matprops and matprops.sturdiness or 1
stack:add_wear((sorcery.wands.util.wear(stack) / fac) * context.wearmult)
end
return stack
end
sorcery.wands.util.enumerate_kinds = function()
local addid = function(k)
|