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* **xdecor** for various tools and ingredients, especially honey and the hammer
* **basic_materials** for crafting ingredients
* **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
* **farming redo** for potion ingredients
* **late** for spell, potion, and gravitator effects
* **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.
# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function.
## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.
## hopper
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* **xdecor** for various tools and ingredients, especially honey and the hammer
* **basic_materials** for crafting ingredients
* **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
* **farming redo** for potion ingredients
* **late** for spell, potion, and gravitator effects
* **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.
## libraries
* **luajit**, because `sorcery`'s code uses modern features not available in the ancient lua version bundled with minetest. alternately, it may be possible to build minetest against a more recent lua version if you're feeling masochistic; luajit will probably be faster tho and has first-party support
# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function.
## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.
## hopper
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