sorcery  Diff

Differences From Artifact [1cf2c5fc2a]:

To Artifact [4b04c69ef3]:


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		paramtype = 'light';
		paramtype2 = 'facedir';
		sunlight_propagates = true;
		stack_max = 1;
		tiles = god.idol.tex;
		selection_box = { type = "fixed"; fixed = {hitbox}; };
		collision_box = { type = "fixed"; fixed = {hitbox}; };
		groups = { cracky = 2, sorcery_idol = 1, heavy = 1};

		after_place_node = function(pos, placer, stack, pointat)
			local meta = minetest.get_meta(pos)
			local stackmeta = stack:get_meta()
			meta:set_int('favor', stackmeta:get_int('favor'))
			meta:set_string('last_sacrifice', stackmeta:get_string('last_sacrifice'))

................................................................................
				local itemname = stack:get_name()

				-- loop through the sacrifices accepted by this god and check
				-- whether the item on the altar is any of them
				for s, value in pairs(god.sacrifice) do
					if itemname == s then
						if value < 0 then
							bestow("new_campfire:ash", sorcery.lib.color(254,117,103))
						else
							if idolmeta:get_string('last_sacrifice') == s then
								-- the gods are getting bored
								value = math.floor(value / 2)
							end
							bestow(nil)
						end
................................................................................
		fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} }
	};
	collision_box = {
		type = "fixed",
		fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} }
	};

	groups = {cracky = 2, oddly_breakable_by_hand = 2};

	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		inv:set_size('item', 1)
	end;








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65
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193
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200
201
202
203
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205
206
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...
291
292
293
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304
305
		paramtype = 'light';
		paramtype2 = 'facedir';
		sunlight_propagates = true;
		stack_max = 1;
		tiles = god.idol.tex;
		selection_box = { type = "fixed"; fixed = {hitbox}; };
		collision_box = { type = "fixed"; fixed = {hitbox}; };
		groups = { cracky = 2, sorcery_idol = 1, heavy = 1, sorcery_worship = 1};

		after_place_node = function(pos, placer, stack, pointat)
			local meta = minetest.get_meta(pos)
			local stackmeta = stack:get_meta()
			meta:set_int('favor', stackmeta:get_int('favor'))
			meta:set_string('last_sacrifice', stackmeta:get_string('last_sacrifice'))

................................................................................
				local itemname = stack:get_name()

				-- loop through the sacrifices accepted by this god and check
				-- whether the item on the altar is any of them
				for s, value in pairs(god.sacrifice) do
					if itemname == s then
						if value < 0 then
							bestow("sorcery:ash", sorcery.lib.color(254,117,103))
						else
							if idolmeta:get_string('last_sacrifice') == s then
								-- the gods are getting bored
								value = math.floor(value / 2)
							end
							bestow(nil)
						end
................................................................................
		fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} }
	};
	collision_box = {
		type = "fixed",
		fixed = { {-0.5, -0.5, -0.5, 0.5, -0.09, 0.5} }
	};

	groups = {cracky = 2, oddly_breakable_by_hand = 2, sorcery_worship = 1};

	on_construct = function(pos)
		local meta = minetest.get_meta(pos)
		local inv = meta:get_inventory()
		inv:set_size('item', 1)
	end;