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local log = sorcery.logger('tap')
minetest.register_node('sorcery:tap',{
description = 'Tree Tap';
drawtype = 'mesh';
mesh = 'sorcery-tap.obj';
inventory_image = 'sorcery_tap_inv.png';
tiles = {
'default_copper_block.png';
................................................................................
paramtype = 'light', paramtype2 = 'wallmounted';
selection_box = { type='fixed', fixed = {-0.2,-0.5,-0.35; 0.3,0.1,0.4} };
collision_box = { type='fixed', fixed = {-0.2,-0.5,-0.35; 0.3,0.1,0.4} };
node_placement_prediction = '';
on_place = function(stack,who,where)
if where.type ~= 'node' then return end
local bl = minetest.get_node(where.under)
-- FIXME prevent tapping 'dead' non-tree wood blocks
local tree = sorcery.tree.get(where.under)
if not tree or tree.sap == false then return end;
-- disallow vertical attachment
if vector.subtract(where.under,where.above).y ~= 0 then return end
minetest.set_node(where.above, {
name = 'sorcery:tap';
param2 = minetest.dir_to_wallmounted(vector.subtract(where.under,where.above))
})
stack:take_item(1)
return stack
end;
_sorcery = {
recipe = {
note = 'Extract syrups and oils from trees';
};
};
})
................................................................................
recipe = {
{'','sorcery:screw_steel','basic_materials:steel_bar'};
{'sorcery:pipe','sorcery:valve','sorcery:screw_steel'};
{'','sorcery:pipe',''};
};
}
local sap_interval = 60;
local abm_cache
local abm_cache_time
minetest.register_abm {
label = 'Sap drip';
nodenames = {'sorcery:tap'};
neighbors = {'group:tree'};
interval = sap_interval;
chance = 7;
catch_up = true;
action = function(pos, node)
local now = os.time()
if abm_cache_time == nil or now > abm_cache_time + (sap_interval-1) then
abm_cache = { treehash = {} }
abm_cache_time = now
end
................................................................................
end
end
if (not live)
or tree.sap == false
or not tree.sapliq then return end
if mass_trunk < 12*3 then return end -- too small
local mass = mass_leaves + mass_trunk
local max_mass = 400
local ltratio = mass_leaves / mass_trunk
local mratio = mass / max_mass
local outof = 15 / mratio
local chance = math.max(1, math.floor(outof - (25 * ltratio))) / 3
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local log = sorcery.logger('tap')
local sap_interval = 20;
local function tapdrip(liq, pos)
return sorcery.vfx.drip(liq, vector.offset(pos, 0, -0.3, 0), math.random(5,12), sap_interval, 2)
end
minetest.register_node('sorcery:tap',{
description = 'Tree Tap';
drawtype = 'mesh';
mesh = 'sorcery-tap.obj';
inventory_image = 'sorcery_tap_inv.png';
tiles = {
'default_copper_block.png';
................................................................................
paramtype = 'light', paramtype2 = 'wallmounted';
selection_box = { type='fixed', fixed = {-0.2,-0.5,-0.35; 0.3,0.1,0.4} };
collision_box = { type='fixed', fixed = {-0.2,-0.5,-0.35; 0.3,0.1,0.4} };
node_placement_prediction = '';
on_place = function(stack,who,where)
if where.type ~= 'node' then return end
local bl = minetest.get_node(where.under)
local tree = sorcery.tree.get(where.under)
if not tree or tree.def.sap == false then return end;
-- disallow vertical attachment, bc that makes no sense
if vector.subtract(where.under,where.above).y ~= 0 then return end
minetest.set_node(where.above, {
name = 'sorcery:tap';
param2 = minetest.dir_to_wallmounted(vector.subtract(where.under,where.above))
})
if sorcery.lib.node.tree_is_live(where.under) then
-- start dripping immediately to indicate the tree is alive
tapdrip(tree.def.sapliq, where.above)
end
stack:take_item(1)
return stack
end;
on_screwdriver = function() return false end;
_sorcery = {
recipe = {
note = 'Extract syrups and oils from trees';
};
};
})
................................................................................
recipe = {
{'','sorcery:screw_steel','basic_materials:steel_bar'};
{'sorcery:pipe','sorcery:valve','sorcery:screw_steel'};
{'','sorcery:pipe',''};
};
}
local abm_cache
local abm_cache_time
minetest.register_abm {
label = 'Sap drip';
nodenames = {'sorcery:tap'};
neighbors = {'group:tree'};
interval = sap_interval;
chance = 4;
catch_up = true;
action = function(pos, node)
local now = os.time()
if abm_cache_time == nil or now > abm_cache_time + (sap_interval-1) then
abm_cache = { treehash = {} }
abm_cache_time = now
end
................................................................................
end
end
if (not live)
or tree.sap == false
or not tree.sapliq then return end
if mass_trunk < 12*3 then return end -- too small
tapdrip(tree.sapliq,pos)
local mass = mass_leaves + mass_trunk
local max_mass = 400
local ltratio = mass_leaves / mass_trunk
local mratio = mass / max_mass
local outof = 15 / mratio
local chance = math.max(1, math.floor(outof - (25 * ltratio))) / 3
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