sorcery  Diff

Differences From Artifact [13f2ff2455]:

To Artifact [4d3cea5840]:


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		color = v[2];
		measure = sorcery.liquid.units.pint;
		containers = {
			['vessels:glass_bottle'] = liqid;
		};
	}



	local add_alcohol = function(booze)
		minetest.register_craft {
			type = "shapeless";
			recipe = {
				booze;
				item, item, item;
				item, item, item;
				"farming:mortar_pestle";
			};
			output = 'sorcery:' .. name;
			replacements = {
				{"farming:mortar_pestle", "farming:mortar_pestle"};
			};
		}

	end
	-- need a relatively pure alcohol for this, tho other alcohols can be used
	-- for potionmaking in other ways
	add_alcohol('farming:bottle_ethanol')
	if minetest.get_modpath('wine') then
		add_alcohol('wine:glass_vodka')
	end
end)







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		color = v[2];
		measure = sorcery.liquid.units.pint;
		containers = {
			['vessels:glass_bottle'] = liqid;
		};
	}

	-- the mortar and pestle are no longer used for crafting extracts
	-- now that the distiller is available
	-- 	local add_alcohol = function(booze)
	-- 		minetest.register_craft {
	-- 			type = "shapeless";
	-- 			recipe = {
	-- 				booze;
	-- 				item, item, item;
	-- 				item, item, item;
	-- 				"farming:mortar_pestle";
	-- 			};
	-- 			output = 'sorcery:' .. name;
	-- 			replacements = {
	-- 				{"farming:mortar_pestle", "farming:mortar_pestle"};
	-- 			};

	-- 		}
	-- 	end
	-- --need a relatively pure alcohol for this, tho other alcohols can be used
	-- --for potionmaking in other ways
	-- 	add_alcohol('farming:bottle_ethanol')
	-- 	if minetest.get_modpath('wine') then
	-- 		add_alcohol('wine:glass_vodka')
	-- 	end
end)