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node_box = { type = 'fixed', fixed = mkbox(i) };
tiles = {
top:render();
'sorcery_trough_side.png';
'sorcery_trough_bottom.png';
};
_sorcery = {
container = {
type = 'bucket';
hold = 'liquid';
has = liq and liq.id;
charge = liq and Q * i;
empty = 'sorcery:trough';
max = constants.bottles_per_trough * Q;
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node_box = { type = 'fixed', fixed = mkbox(i) };
tiles = {
top:render();
'sorcery_trough_side.png';
'sorcery_trough_bottom.png';
};
_sorcery = {
material = liq == nil and {
metal = true;
name = 'aluminum';
data = sorcery.data.metals.aluminum;
value = 7*4;
} or nil;
container = {
type = 'bucket';
hold = 'liquid';
has = liq and liq.id;
charge = liq and Q * i;
empty = 'sorcery:trough';
max = constants.bottles_per_trough * Q;
|