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  | 
				-- but power levels are unpredictable
				tone = u.color(255,117,40);
				tex = u.image('default_copper_block.png');
				wandprops = { flux = 0.7, chargetime = 0.5 };
			};
			silver = {
				tone = u.color(215,238,241);
				tex = u.image('default_gold_block'):colorize(u.color(255,238,241), 255);
				wandprops = {};
			};
			steel = {
				tone = u.color(255,255,255);
				tex = u.image('default_steel_block');
				wandprops = {};
			};
		};
		gem = sorcery.data.gems;
	};
	util = {
		baseid = function(wand)
  | 
 | 
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  | 
				-- but power levels are unpredictable
				tone = u.color(255,117,40);
				tex = u.image('default_copper_block.png');
				wandprops = { flux = 0.7, chargetime = 0.5 };
			};
			silver = {
				tone = u.color(215,238,241);
				tex = u.image('default_gold_block.png'):colorize(u.color(255,238,241), 255);
				wandprops = {};
			};
			steel = {
				tone = u.color(255,255,255);
				tex = u.image('default_steel_block.png');
				wandprops = {};
			};
		};
		gem = sorcery.data.gems;
	};
	util = {
		baseid = function(wand)
  |