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local found = false
for _,u in pairs(dsp.users) do
if u.object:get_player_name() == name then
found = true
end
end
if not found then
portal_context.users[name] = nil
end
end
end
-- one user per pad only!
for _,n in pairs(dev.nodes) do
................................................................................
for _,u in pairs(dsp.users) do
if u.slot == n then
local pname = u.object:get_player_name()
if not portal_context.users[pname] then
portal_context.users[pname] = { time = 0, portal = pos } end
local user = portal_context.users[pname]
if not vector.equals(pos,user.portal) then
user.time = 0
user.portal = pos
end
local cap = sorcery.ley.netcaps(pos,delta)
local jc = (constants.portal_jump_cost_local*delta)
if not user.dest and cap.freepower >= jc then
user.dest = portal_pick_destination(dev,crc,partner)
sorcery.lib.node.preload(user.dest, u.object)
end
if not user.dest then goto skippad end
local fac = math.min(1,(user.time / constants.portal_jump_time))
minetest.add_particlespawner {
time = 1, amount = 100 + (fac * 200);
minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
maxpos = vector.add(n.pad,{x = 0.5, y = 0.5, z = 0.5});
................................................................................
aspect_w = 16, aspect_h = 16;
};
}
end
-- hack to try and swat an unkillable fucking impossibug
if user.time > constants.portal_jump_time * 2 then
user.time = 0
elseif user.time >= constants.portal_jump_time then
local dd = portal_disposition(portal_composition(user.dest))
if #dd.freepads > 0 then
local destpad = dd.freepads[math.random(#dd.freepads)].pad
local rng = function(min,max)
return (math.random() * (max - min)) + min
end
................................................................................
glow = 14;
animation = {
type = 'vertical_frames', length = life + 0.1;
aspect_w = 16, aspect_h = 16;
};
}
end
user.dest = nil
user.time = 0
portal_context.users[pname] = nil
u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
end
else
user.time = user.time + delta
end
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local found = false
for _,u in pairs(dsp.users) do
if u.object:get_player_name() == name then
found = true
end
end
if not found then
if user.sound then minetest.sound_fade(user.sound,1,0) end
portal_context.users[name] = nil
end
end
end
-- one user per pad only!
for _,n in pairs(dev.nodes) do
................................................................................
for _,u in pairs(dsp.users) do
if u.slot == n then
local pname = u.object:get_player_name()
if not portal_context.users[pname] then
portal_context.users[pname] = { time = 0, portal = pos } end
local user = portal_context.users[pname]
if not vector.equals(pos,user.portal) then
if user.sound then
minetest.sound_fade(user.sound,1,0)
user.sound = nil
end
user.time = 0
user.portal = pos
end
local cap = sorcery.ley.netcaps(pos,delta)
local jc = (constants.portal_jump_cost_local*delta)
if not user.dest and cap.freepower >= jc then
user.dest = portal_pick_destination(dev,crc,partner)
sorcery.lib.node.preload(user.dest, u.object)
end
if not user.dest then goto skippad end
local fac = math.min(1,(user.time / constants.portal_jump_time))
if user.time == 0 then
user.sound = minetest.sound_play('sorcery_windup', {pos=pos})
end
minetest.add_particlespawner {
time = 1, amount = 100 + (fac * 200);
minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
maxpos = vector.add(n.pad,{x = 0.5, y = 0.5, z = 0.5});
................................................................................
aspect_w = 16, aspect_h = 16;
};
}
end
-- hack to try and swat an unkillable fucking impossibug
if user.time > constants.portal_jump_time * 2 then
user.time = 0
if user.sound then
minetest.sound_stop(user.sound)
user.sound = nil
end
elseif user.time >= constants.portal_jump_time then
local dd = portal_disposition(portal_composition(user.dest))
if #dd.freepads > 0 then
local destpad = dd.freepads[math.random(#dd.freepads)].pad
local rng = function(min,max)
return (math.random() * (max - min)) + min
end
................................................................................
glow = 14;
animation = {
type = 'vertical_frames', length = life + 0.1;
aspect_w = 16, aspect_h = 16;
};
}
end
if user.sound then
minetest.sound_fade(user.sound,1,0)
user.sound = nil
end
user.dest = nil
user.time = 0
user.sound = nil
minetest.sound_play('sorcery_zap',{pos=pos},true)
minetest.sound_play('sorcery_zap',{pos=destpad},true)
portal_context.users[pname] = nil
u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
end
else
user.time = user.time + delta
end
|