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drawtype = 'mesh';
mesh = 'sorcery-astrolabe.obj';
groups = {
cracky = 2, choppy = 2;
dig_immediate = 2;
sorcery_tech = 1;
};
selection_box = albox, collision_box = albox;
after_dig_node = sorcery.lib.node.purge_containers;
tiles = {
'default_steel_block.png';
'default_bronze_block.png';
'default_copper_block.png';
'default_aspen_wood.png';
|
|
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drawtype = 'mesh';
mesh = 'sorcery-astrolabe.obj';
groups = {
cracky = 2, choppy = 2;
dig_immediate = 2;
sorcery_tech = 1;
};
sunlight_propagates = true;
paramtype = 'light';
selection_box = albox, collision_box = albox;
after_dig_node = sorcery.lib.node.purge_containers;
tiles = {
'default_steel_block.png';
'default_bronze_block.png';
'default_copper_block.png';
'default_aspen_wood.png';
|