sorcery  Diff

Differences From Artifact [c2949bfb63]:

  • File sorcery.md — part of check-in [ea6e475e44] at 2020-10-19 09:52:11 on branch trunk — continue dev on celestial mechanics, add melding+division spells (resonance), refine itemclasses, add keypunch and punchcards, add paper pulp, add a shitload of visuals, add convenience scripts for working with the wiki, make the flamebolt spell actually useful instead of just a pretty lightshow, add essences, inferno crystal, and other goodies; iterate on wands, lots of shit i can't remember, various bugfixes (user: lexi, size: 18874) [annotate] [blame] [check-ins using]

To Artifact [4ebea5ce76]:


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# sorcery

`sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible.

# dependencies

## first-party
 * default
 * stairs
 * screwdriver
 * vessels


## third-party
 * **xdecor** for various tools and ingredients, especially honey and the hammer
 * **basic_materials** for crafting ingredients
 * **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
 * **farming redo** for potion ingredients
 * **late** for spell, potion, and gravitator effects
   * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of conditions.lua, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.

# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not required for it to function.

## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.

## hopper
many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above.








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# sorcery

`sorcery` is a wide-ranging mod that adds many features, devices, powers, and mechanics to the minetest default game. it aims to add a distinctive cosmology, or world-system, to the game, based around mese, alchemy, spellcasting, and worship. it is intended to be pro-social, lore-flexible, and to interoperate well with other mods wherever possible.

# dependencies

## first-party
 * **default**
 * **stairs** for slabs, used in crafting recipes
 * **screwdriver** for several crafting recipes
 * **vessels** for potions, ink bottles, etc.
 * **tnt** for the flamebolt spell impact effect

## third-party
 * **xdecor** for various tools and ingredients, especially honey and the hammer
 * **basic_materials** for crafting ingredients
 * **instant_ores** for ore generation. temporary, will be removed and replaced with home-grown mechanism soon
 * **farming redo** for potion ingredients
 * **late** for spell, potion, and gravitator effects
   * **note**: in order for the gravitator to work, the late condition interval must be lowered from its default of 1.0 to 0.1. this currently can only be done by altering a variable at the top of `late/conditions.lua`, though a note in the source suggests a configuration option will be added eventually. hopefully this is so.

# interoperability
sorcery has special functionality to ensure it can cooperate with various other modules, although they are not necessarily required for it to function.

## xdecor
by default, `sorcery` disables the xdecor enchanter, since `sorcery` offers its own, much more sophisticated enchantment mechanism. however, the two can coexist if you really want; a configuration flag can be used to prevent `sorcery` disabling the xdecor enchanter.

## hopper
many `sorcery` devices support interactions with the hopper. devices that produce outputs after a period of time like the infuser will automatically inject their output into a hopper if one is placed below it, and if the device has multiple slots, they can usually be accessed by configuring a hopper to insert from the side or from above.