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local cap = sorcery.ley.netcaps(pos,delta)
local jc = (constants.portal_jump_cost_local*delta)
if not user.dest and cap.freepower >= jc then
user.dest = portal_pick_destination(dev,crc,partner)
sorcery.lib.node.preload(user.dest, u.object)
end
if not user.dest then goto skippad end
local fac = (user.time / constants.portal_jump_time);
minetest.add_particlespawner {
time = 1, amount = 100 + (fac * 200);
minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
maxpos = vector.add(n.pad,{x = 0.5, y = 0.5, z = 0.5});
................................................................................
attached = u.object;
animation = {
type = 'vertical_frames', length = 2.1;
aspect_w = 16, aspect_h = 16;
};
}
end
if user.time >= constants.portal_jump_time then
local dd = portal_disposition(portal_composition(user.dest))
if #dd.freepads > 0 then
local destpad = dd.freepads[math.random(#dd.freepads)].pad
local rng = function(min,max)
return (math.random() * (max - min)) + min
end
local oldpos = u.object:get_pos()
................................................................................
glow = 14;
animation = {
type = 'vertical_frames', length = life + 0.1;
aspect_w = 16, aspect_h = 16;
};
}
end
u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
user.dest = nil
portal_context[pname] = nil
end
else
user.time = user.time + delta
end
break
end
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local cap = sorcery.ley.netcaps(pos,delta)
local jc = (constants.portal_jump_cost_local*delta)
if not user.dest and cap.freepower >= jc then
user.dest = portal_pick_destination(dev,crc,partner)
sorcery.lib.node.preload(user.dest, u.object)
end
if not user.dest then goto skippad end
local fac = math.min(1,(user.time / constants.portal_jump_time))
minetest.add_particlespawner {
time = 1, amount = 100 + (fac * 200);
minsize = 0.2 + fac*0.7, maxsize = 0.4 + fac*0.9;
minvel = {y = 0.2, x=0,z=0}, maxvel = {y = 0.5, x=0,z=0};
minacc = {y = 0.0, x=0,z=0}, maxacc = {y = 0.3, x=0,z=0};
minpos = vector.add(n.pad,{x = -0.5, y = 0.5, z = -0.5});
maxpos = vector.add(n.pad,{x = 0.5, y = 0.5, z = 0.5});
................................................................................
attached = u.object;
animation = {
type = 'vertical_frames', length = 2.1;
aspect_w = 16, aspect_h = 16;
};
}
end
-- hack to try and swat an unkillable fucking impossibug
if user.time > constants.portal_jump_time * 2 then
user.time = 0
elseif user.time >= constants.portal_jump_time then
local dd = portal_disposition(portal_composition(user.dest))
if #dd.freepads > 0 then
local destpad = dd.freepads[math.random(#dd.freepads)].pad
local rng = function(min,max)
return (math.random() * (max - min)) + min
end
local oldpos = u.object:get_pos()
................................................................................
glow = 14;
animation = {
type = 'vertical_frames', length = life + 0.1;
aspect_w = 16, aspect_h = 16;
};
}
end
user.dest = nil
user.time = 0
portal_context.users[pname] = nil
u.object:set_pos(vector.add(destpad, {y=0.5,z=0,x=0}))
end
else
user.time = user.time + delta
end
break
end
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