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sounds = {
[0] = { sound = 'sorcery_stutter', pos = 'subjects' };
};
}
end
end
end
return {
translocate = {
name = 'Translocate';
tone = {0,235,233};
minpower = 3;
rarity = 7;
amulets = {
................................................................................
else
ctx.sparkle = false
end
end;
frame = {
tungsten = {
name = 'Quick Joining';
desc = 'Give this amulet to another and they can arrive safely at your side almost instantaneously from anywhere in the world — though returning whence they came may be a more difficult matter';
};
gold = {
name = 'Exchange';
desc = 'Give this amulet to another and they will be able to trade places with you no matter where in the world each of you might be.';
};
cobalt = {
name = 'Sending';
................................................................................
end;
cast = function(ctx)
if not ctx.meta:contains('rune_return_dest') then
local pos = ctx.caster:get_pos()
ctx.meta:set_string('rune_return_dest',minetest.pos_to_string(pos))
return true -- play effects but do not break spell
else
local pos = minetest.string_to_pos(ctx.meta:get_string('rune_return_dest'))
ctx.meta:set_string('rune_return_dest','')
local subjects = { ctx.caster }
local center = ctx.caster:get_pos()
ctx.sparkle = false
local delay = math.max(3,10 - ctx.stats.power) + 3*(math.random()*2-1)
teleport(ctx,{{ref=ctx.caster}},delay,pos)
................................................................................
desc = 'Use this amulet once to bind it to a particular point in the world, then use it again to seize up everyone surrounding you in the grip of a fearsome magic that will deport them all in the blink of an eye to whatever destination you have chosen';
};
};
};
ruby = minetest.get_modpath('beds') and {
name = 'Escape';
desc = 'Immediately transport yourself out of a dangerous situation back to the last place you slept, before anyone has time to net you in a disjunction';
cast = function(ctx)
-- if not beds.spawns then beds.read_spawns() end
local subjects = {ctx.caster}
for _,s in pairs(subjects) do
local spp = beds.spawn[ctx.caster:get_player_name()]
if spp then
local oldpos = s:get_pos()
................................................................................
sapphire = {
name = 'Unsealing';
desc = 'Wielding this amulet, a touch of your hand will unravel even the mightiest protective magics, leaving doors unsealed and walls free to tear down';
};
amethyst = {
name = 'Purging';
desc = 'Free yourself from the grip of any malicious spellwork with a snap of your fingers — interrupting all of your own active spells in the process, including impending translocations';
cast = function(ctx)
local h = ctx.heading.eyeheight * 1.1
minetest.add_particlespawner {
time = 0.2, amount = math.random(200,250), attached = ctx.caster;
glow = 14, texture = sorcery.vfx.glowspark(sorcery.lib.color(156,255,10)):render();
minpos = {x = -0.3, y = -0.5, z = -0.3};
maxpos = {x = 0.3, y = h, z = 0.3};
minvel = {x = -1.8, y = -1.8, z = -1.8};
maxvel = {x = 1.8, y = 1.8, z = 1.8};
minsize = 0.2, maxsize = 5;
animation = {
type = 'vertical_frames', length = 4.1;
aspect_w = 16, aspect_h = 16;
};
minexptime = 2, maxexptime = 4;
}
minetest.sound_play('sorcery_disjoin',{object=ctx.caster},true)
sorcery.spell.disjoin{target=ctx.caster}
end;
};
emerald = {
name = 'Disjunction Field';
desc = 'Render an area totally opaque to spellwork for a period of time, disrupting any existing spells and preventing further spellcasting therein';
};
ruby = {
name = 'Disjunction';
desc = 'Wield this amulet against a spellcaster to disrupt and abort all their spells in progress, perhaps to trap a foe intent on translocating away, or unleash its force upon the victim of a malign hex to free them from its clutches';
frame = {
iridium = {
name = 'Nullification';
desc = 'Not only will your victim\'s spells be nullified, but all enchanted objects they carry will be stripped of their power — or possibly even destroyed outright';
};
};
};
luxite = {
name = 'Disjunctive Aura';
desc = 'For a time, all magic undertaken in your vicinity will fail totally — including your own';
................................................................................
mingrade = 4;
name = 'Duplication';
desc = 'Bring an exact twin of any object or item into existence, no matter how common or rare it might be';
cast = function(ctx)
local color = sorcery.lib.color(255,61,205)
local dup, sndpos, anchor, sbj, ty
if ctx.target.type == 'object' and ctx.target.ref:get_luaentity().name == '__builtin:item' then
sorcery.vfx.imbue(color, ctx.target.ref)
sndpos = 'subjects'
sbj = {{player = ctx.target.ref}}
local item = ItemStack(ctx.target.ref:get_luaentity().itemstring)
local r = function() return math.random() * 2 - 1 end
local putpos = vector.offset(ctx.target.ref:get_pos(), r(), 1, r())
dup = function()
item:set_count(1) -- nice try bouge-san
................................................................................
vp[#vp+1] = sum
end
end
if #vp > 0 then npos=vp[math.random(#vp)] end
end
if npos then
minetest.set_node(npos, minetest.get_node(ctx.target.under))
minetest.get_meta(npos):from_table(origmeta)
return npos, true
else
local nstack = ItemStack(ty)
nstack:get_meta():from_table(origmeta)
local leftover = ctx.caster:get_inventory():add_item('main',nstack)
if leftover and not leftover.is_empty() then
................................................................................
tone = {255,194,0};
minpower = 1;
rarity = 5;
amulets = {
luxite = {
name = 'Glow';
desc = 'Swathe yourself in an aura of sparkling radiance, casting light upon all the dark places where you voyage';
iridium = {
name = 'Aura';
desc = 'Dazzling golden luminance emanates from the bodies of all those around you, and you walk in light even amid the darkest depths of the earth';
};
};
diamond = {
name = 'Radiance';
desc = 'Set the air around you alight with a mystic luminance, letting you see clearly a great distance in every direction for several minutes';
frame = {
iridium = {
name = 'Sunshine';
mingrade = 5;
desc = 'Unleash the power of this amulet to seize ultimate control over the forces of nature and summon the Sun high into the nighttime sky';
};
};
};
};
};
dominate = {
name = 'Dominate';
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sounds = {
[0] = { sound = 'sorcery_stutter', pos = 'subjects' };
};
}
end
end
end
local purge = function(target)
local h = target:get_properties().eye_height * 1.1
minetest.add_particlespawner {
time = 0.2, amount = math.random(200,250), attached = target;
glow = 14, texture = sorcery.vfx.glowspark(sorcery.lib.color(156,255,10)):render();
minpos = {x = -0.3, y = -0.5, z = -0.3};
maxpos = {x = 0.3, y = h, z = 0.3};
minvel = {x = -1.8, y = -1.8, z = -1.8};
maxvel = {x = 1.8, y = 1.8, z = 1.8};
minsize = 0.2, maxsize = 5;
animation = {
type = 'vertical_frames', length = 4.1;
aspect_w = 16, aspect_h = 16;
};
minexptime = 2, maxexptime = 4;
}
minetest.sound_play('sorcery_disjoin',{object=target},true)
sorcery.spell.disjoin{target=target}
end
return {
translocate = {
name = 'Translocate';
tone = {0,235,233};
minpower = 3;
rarity = 7;
amulets = {
................................................................................
else
ctx.sparkle = false
end
end;
frame = {
tungsten = {
name = 'Quick Joining';
desc = 'Give this amulet to another and they can arrive safely at your side almost instantaneously from anywhere at all in the world — though returning whence they came may be a more difficult matter';
};
gold = {
name = 'Exchange';
desc = 'Give this amulet to another and they will be able to trade places with you no matter where in the world each of you might be.';
};
cobalt = {
name = 'Sending';
................................................................................
end;
cast = function(ctx)
if not ctx.meta:contains('rune_return_dest') then
local pos = ctx.caster:get_pos()
ctx.meta:set_string('rune_return_dest',minetest.pos_to_string(pos))
return true -- play effects but do not break spell
else
if ctx.caster:get_attach() ~= nil then return false end
local pos = minetest.string_to_pos(ctx.meta:get_string('rune_return_dest'))
ctx.meta:set_string('rune_return_dest','')
local subjects = { ctx.caster }
local center = ctx.caster:get_pos()
ctx.sparkle = false
local delay = math.max(3,10 - ctx.stats.power) + 3*(math.random()*2-1)
teleport(ctx,{{ref=ctx.caster}},delay,pos)
................................................................................
desc = 'Use this amulet once to bind it to a particular point in the world, then use it again to seize up everyone surrounding you in the grip of a fearsome magic that will deport them all in the blink of an eye to whatever destination you have chosen';
};
};
};
ruby = minetest.get_modpath('beds') and {
name = 'Escape';
desc = 'Immediately transport yourself out of a dangerous situation back to the last place you slept, before anyone has time to net you in a disjunction';
mingrade = 4;
cast = function(ctx)
-- if not beds.spawns then beds.read_spawns() end
local subjects = {ctx.caster}
for _,s in pairs(subjects) do
local spp = beds.spawn[ctx.caster:get_player_name()]
if spp then
local oldpos = s:get_pos()
................................................................................
sapphire = {
name = 'Unsealing';
desc = 'Wielding this amulet, a touch of your hand will unravel even the mightiest protective magics, leaving doors unsealed and walls free to tear down';
};
amethyst = {
name = 'Purging';
desc = 'Free yourself from the grip of any malicious spellwork with a snap of your fingers — interrupting all of your own active spells in the process, including impending translocations';
cast = function(ctx) purge(ctx.caster) end;
};
emerald = {
name = 'Disjunction Field';
desc = 'Render an area totally opaque to spellwork for a period of time, disrupting any existing spells and preventing further spellcasting therein';
};
ruby = {
name = 'Disjunction';
desc = 'Wield this amulet against a spellcaster to disrupt and abort all their spells in progress, perhaps to trap a foe intent on translocating away, or unleash its force upon the victim of a malign hex to free them from its clutches';
mingrade = 3;
cast = function(ctx)
if ctx.target.type == 'object'
then purge(ctx.target.ref)
else return false
end
end;
frame = {
iridium = {
name = 'Nullification';
mingrade = 5;
desc = 'Not only will your victim\'s spells be nullified, but all enchanted objects they carry will be stripped of their power — or possibly even destroyed outright';
};
};
};
luxite = {
name = 'Disjunctive Aura';
desc = 'For a time, all magic undertaken in your vicinity will fail totally — including your own';
................................................................................
mingrade = 4;
name = 'Duplication';
desc = 'Bring an exact twin of any object or item into existence, no matter how common or rare it might be';
cast = function(ctx)
local color = sorcery.lib.color(255,61,205)
local dup, sndpos, anchor, sbj, ty
if ctx.target.type == 'object' and ctx.target.ref:get_luaentity().name == '__builtin:item' then
-- sorcery.vfx.imbue(color, ctx.target.ref) -- causes graphics card problems???
sndpos = 'subjects'
sbj = {{player = ctx.target.ref}}
local item = ItemStack(ctx.target.ref:get_luaentity().itemstring)
local r = function() return math.random() * 2 - 1 end
local putpos = vector.offset(ctx.target.ref:get_pos(), r(), 1, r())
dup = function()
item:set_count(1) -- nice try bouge-san
................................................................................
vp[#vp+1] = sum
end
end
if #vp > 0 then npos=vp[math.random(#vp)] end
end
if npos then
minetest.set_node(npos, minetest.get_node(ctx.target.under))
if minetest.registered_nodes[ty].on_construct then
minetest.registered_nodes[ty].on_construct(npos)
end
minetest.get_meta(npos):from_table(origmeta)
return npos, true
else
local nstack = ItemStack(ty)
nstack:get_meta():from_table(origmeta)
local leftover = ctx.caster:get_inventory():add_item('main',nstack)
if leftover and not leftover.is_empty() then
................................................................................
tone = {255,194,0};
minpower = 1;
rarity = 5;
amulets = {
luxite = {
name = 'Glow';
desc = 'Swathe yourself in an aura of sparkling radiance, casting light upon all the dark places where you voyage';
cast = function(ctx)
local fac = (ctx.stats.power * 0.1)
local radius = 2 + 5*fac
local period = 0.4 - 0.3*fac
local glowduration = 5 + 50*fac
sorcery.spell.cast {
name = "sorcery:glow";
caster = ctx.caster;
subjects = {{player=ctx.caster}};
duration = 40 + 120*fac;
nodes = {};
disjoin = function(self)
for _,n in pairs(self.nodes) do
if sorcery.lib.str.beginswith(minetest.get_node(n).name,'sorcery:air_glimmer_') then
minetest.remove_node(n)
end
end
end;
intervals = {
{period = period, after = {whence=0,secs=0.7}, fn = function(c)
print('cycling!')
for _,sub in pairs(c.spell.subjects) do
local ox, oy, oz = math.random(-radius,radius),
math.random(-radius,radius),
math.random(-radius,radius)
local pos = vector.offset(sub.player:get_pos(), ox,oy,oz)
print('pos',minetest.pos_to_string(pos),'player',minetest.pos_to_string(sub.player:get_pos()))
if sorcery.lib.node.is_air(pos) then
print('is air!')
local power = math.random(4,minetest.LIGHT_MAX)
minetest.set_node(pos, {
name = 'sorcery:air_glimmer_' .. tostring(power);
})
c.spell.nodes[#c.spell.nodes + 1] = pos
local d = glowduration * (0.5 + math.random()*0.5)
local m = minetest.get_meta(pos)
m:set_float('duration', d)
m:set_float('timeleft', d)
m:set_int('power', power)
else
print('not air!', dump(minetest.get_node(pos)))
end
end
end};
};
}
end;
iridium = {
name = 'Aura';
desc = 'Dazzling golden luminance emanates from the bodies of all those around you, and you walk in light even amid the darkest depths of the earth';
};
};
diamond = {
name = 'Radiance';
desc = 'Set the air around you alight with a mystic luminance, letting you see clearly a great distance in every direction for several minutes';
frame = {
iridium = {
name = 'Sunshine';
mingrade = 5;
desc = 'Unleash the power of this amulet to seize ultimate control over the forces of nature and summon the Sun high into the nighttime sky';
cast = function(ctx)
local time = minetest.get_timeofday()
if not (time < 0.3 or time > 0.7) then return false end
local diff = 0.5 - time
local frames = 40
local duration = 1.5
local delta = diff / frames
local tl = {}
for i=1,frames do
local wh = {whence=0, secs=duration*(i/frames)}
tl[wh] = function(s)
minetest.set_timeofday(time + delta*i)
end
end
sorcery.spell.cast {
name = 'sorcery:sunshine';
caster = ctx.caster;
timeline = tl;
duration = duration;
}
end;
};
};
};
};
};
dominate = {
name = 'Dominate';
|